Not exact matches
The
story of the growth
of open source use in Canada has been far more a matter
of evolution than revolution,
so quiet in its
pace that its progress has been difficult to measure.
The torrid
pace of progress in information technology,
so the
story went, had increased the demand for the highly skilled and educated.
We're having a drastic change in
pace today... I don't want all
of my posts to make you feel like jumping off
of a bridge,
so tonight, you get the distinct pleasure
of hearing one
of my favorite funny
stories of motherhood.
So well -
paced, well - executed, and helming one
of the most needed
stories in such a long time, «Detachment» is the type
of film that is right up my alley.
The film has
so many stupidly random piece
of (supposed) comedy that do nt fit with the
pacing of the
story in there that it feels like were watching a TV show and the channel changes.
The film has
so many stupidly random piece
of (supposed) comedy that do nt fit with the
pacing of the
story in there that it feels like were watching a TV show and the channel
Ritter is
so charismatic, and
so good at toggling between sarcasm and outright pain, that a lot
of this is more watchable than it should be, given the glacial
pace at which the plot moves and the amount
of time spent on lesser characters and filler
stories.
The
pacing is off, the
story is unmemorable, there's a feeling
of loneliness throughout the entire game created by Bungie's lack
of desire for any social interaction, no matchmaking, no ranked multiplayer (multiplayer is lacking in
so many features it feels more like a demo than an actual release), game - ruining bugs like inability to change key bindings.
It's a
story about a group
of relatively unknown character set in a relatively unknown setting and is
so brilliant for it's ability for the character to run around and not bother with explanations except for one small part in the middle
of the movie but it never loses the fast
paced story and action.
Dunwall is an amazing place in terms
of the way it incorporates elements
of steampunk with a victorian feel and setting a
pace that wouldn't normally suit a 1st person action game but it just flows
so well and the artwork on the characters is stunning but sadly let down by a bit
of collision detection which is hard to ignore, combine all this with a satisfying
story you get a really decent game with plenty to get stuck into.
My first run
of Dishonored took around 12 - 13 hours or
so (with subsequent runs each being around half that time) and I never once felt like
pacing was a problem or that the
story was starting to die out.
Though it's nice to see a biopic whose affection for its subject shines through in the final product, «Hands
of Stone» tries to cram
so much into the tightly -
paced, 105 - minute runtime that it fails to demonstrate what makes his
story special.
I felt it had the right balance
of story and music
so as to keep a good
pace throughout the viewing.
He makes a movie that's unlike anything else in the MCU, and while certain beats and
story points follow a traditional pattern, the world Coogler has crafted as well as the people he has constructed to live within it are
so uniquely three - dimensional I sat in mesmerized awe for every single second
of the film's briskly
paced 134 - minute running time.
Though Boyle masks a lot
of the script's problems with some nifty visuals and the same kinetic energy prevalent in his other films, the frantic
pace only lasts
so long before the
story grinds to a halt, suffocated by a never - ending series
of twists and red herrings that makes it almost impossible to discern what's real.
From his attention - grabbing debut with «Reservoir Dogs» (1992), a deviously clever heist film where the heist is never seen and the drama is all in the conversation and the ingenious structure, to his acclaimed «Inglourious Basterds» (2009), his thrilling rewrite
of World War II history as a magnificent movie fantasy, Tarantino has gone his own way, snatching up ideas strewn through decades
of film history and hundreds
of genre movies like a magpie, rethinking them completely, and weaving them into entirely new
stories that unfold at a leisurely
pace so he can enjoy every word and gesture along the journey.
The directing duo
of the Russo brothers have shown themselves
so adept at crafting an amazing film before this with Winter Soldier, and they've even bested our Lord and Savior Joss Whedon, in terms
of pulling together
so many characters on screen at the same time, without sacrificing
pacing or
story to do
so.
Spielberg's control
of pacing, rhythm, action dynamics and tonal juggling is
so astute that the
story of Wade never quite gets lost in all the fly - by jokes and references.
As the
story moves ahead at frantic
pace with Gates and wisecracking aide Riley Poole (Justin Bartha) planning a break in
of the National Archives to steal the Declaration
of Independence
so baddie Ian Howe (Sean Bean) can't steal it instead (works in the
story context, surprisingly), Kruger gets another quick costume change:
The amount
of story trying to be told in Deadpool 2 slows the film's
pace ever
so slightly in the first act, as screenwriters Rhett Reese and Paul Wernick set the table with a lot
of plot points that asked to be explored.
Although the movie had a lot
of characters to focus on and a lot
of story to tell, its running time might have seemed excessive if the film's
pacing hadn't been
so well - defined.
I never found myself venturing out and fighting just for the sake
of progressing to the next area, and
so I naturally leveled in accordance to the
pace of the
story.
The core tenets
of Tales are still here, and since the fast -
paced, action - packed battle system remains strong, it never feels like that much
of a chore to cobble together the necessary cash to unlock the next
story mission — but it also just feels
so unnecessary.
Minimize subplots — Subplots can still be done, but they are more
of a challenge,
so I try to limit the way I think out a
story.The subplot must be integral to the overall
story and enhance the
pace or suspense.
While this quiet, affecting
story lacks the palpable sense
of dread and superb
pacing that made Wolf Hollow (2016)
so impossible to put down, there's still plenty to admire in this more classic - feeling historical novel, which calls to mind Natalie Babbitt's The Eyes
of the Amaryllis (1977).
Even when it seems like everything needs work, the elements
of our
stories — from goals and stakes to
pacing and obstacles — all interconnect,
so the fixes we make to one element are likely to improve the others as well.
So with the idea
of setting down in my own words at my own
pace, the
story of my young years emerged.
Interesting that it has the effect
of dramatically picking up the
pace of the
story, sweeping us along, whereas the
story began by flowing along
so gently, slowly, that it was hard to keep going at first...
This ongoing series
of essays on the craft
of writing will include all topics related to writing fiction, including: The Basics Plot & Structure Voice Theme POV Characterization Dialogue Narrative Creating a bond with your reader
Pacing Advanced writing and plotting techniques Writer's block Marketing Branding Publishing Self - publishing Healthy habits Bad habits The Writer's Life eBook formatting Paperback formatting Amazon keywords Writing blurbs and descriptions Cover design & layout Productivity The Classics Short
stories Poetry The Writing Process Show don't Tell Self - editing Proofreading Building a solid career Targeting a specific genre Genre Fiction Literary Fiction Sharpening your writing skills Making every word count Deadlines Putting together an Anthology Working with other artists Collaborating Grammar Punctuation Writing for a career Treating it as a business Running a small press Financing your career Keeping track
of your royalties Staying motivated Writing movies Writing comics Writing games Building a fan - base Online presence Newsletters Podcasting Author interviews Media appearances Websites Blogging And
so much more... Are you ready to be called an author?
So, exactly how would I
pace this
story out over the course
of the game?
So, for this first article I wanted to delve into a certain point that I brought up during my review
of The Night
of the Rabbit, namely that I felt its
story had serious
pacing issues, marring the otherwise great
story.
In this instalment though there is a shift in direction as players take control
of a new character called Javier Garcia who crosses paths with Clementine in what could be described as a more action oriented
story compared to the more emotional driven rollercoaster that both seasons one and two portrayed
so prominently which is a good change
of pace for the series to adopt.
As mentioned previously the visuals are certainly impressive, and for anyone hoping to walk around some
of the finest worlds and moons
of the one
of the best sci - fi universes, Star Wars Battlefront II is a great recreation, but from the very first mission to the very last, mission
pacing is excessively slow, the set pieces — whilst stunning — are predictable and the
story is nothing more than the typical revenge plot we've seen
so many times before.
There is
so much content in this game that you'll quite often be pulled in many different directions at once but the main plot
of the game will definitely keep you advancing through the
story line at a solid
pace.
The gameplay that meshes the classic Pokemon formula with dungeon crawling works very well and the inclusion
of the full lineup
of Pokemon is very impressive, but the
pace of the
story surrounding the gameplay is
so off in the early game that it can take a long time to really get invested in Pokemon Super Mystery Dungeon.
While the game is far from perfect, Syndicate is a solid shooter that fans
of the genre will love despite the not -
so - compelling
story and the poor
pacing of the campaign mode.
The
pacing is off, the
story is unmemorable, there's a feeling
of loneliness throughout the entire game created by Bungie's lack
of desire for any social interaction, no matchmaking, no ranked multiplayer (multiplayer is lacking in
so many features it feels more like a demo than an actual release), game - ruining bugs like inability to change key bindings.
I've spent the last year playing a heavily modded Grand Theft Auto V on PC in strict
Story - Mode - Only sessions with a clone
of my Grand Theft Auto Online character,
so I can experience mostly everything that the Online component is offering at my own
pace and desire, without having to put in the same amount
of work in - game as I do in the office.
It's a thriller,
so we want to control the
pacing, but at the same time we offer a lot
of story angles there, and deeper fiction for the player to explore.
Each
of these plotlines can be rewarding in their own way,
so even when the main
story is taking a back seat, the
pacing feels pitch perfect.
Shay can engage in ship - to - ship warfare, board other ships, loot resources, rob abandoned ships and stop off anywhere he likes on the map and in doing
so, such activities provide a nice change
of pace from the main
story missions.
Certainly, a writer's style is not only comprised
of their literary voice and choice
of words; it is the sentence structure and
pacing that also moves the
story,
so it makes sense to examine these patterns alone.
Recognizing that each individual posses a unique life
story, the therapeutic relationship moves at a
pace that feels comfortable and is one in which, ultimately, clients make meaning
of their lives by bringing voice to their inner emotional experience
so that they can move forward with clear purpose and intentionality in their own daily life.»
Great
story Deb, we are all guilty
of getting caught up in our hectic lives and you are
so right we do need to slow down the
pace, take a breath, smell the roses which i'm about to do now, i'm on my way to visit my mother or «mudder» as she is
so affectionately called and i'll tell her» you» sent me!