Sentences with phrase «pace of the story so»

Not exact matches

The story of the growth of open source use in Canada has been far more a matter of evolution than revolution, so quiet in its pace that its progress has been difficult to measure.
The torrid pace of progress in information technology, so the story went, had increased the demand for the highly skilled and educated.
We're having a drastic change in pace today... I don't want all of my posts to make you feel like jumping off of a bridge, so tonight, you get the distinct pleasure of hearing one of my favorite funny stories of motherhood.
So well - paced, well - executed, and helming one of the most needed stories in such a long time, «Detachment» is the type of film that is right up my alley.
The film has so many stupidly random piece of (supposed) comedy that do nt fit with the pacing of the story in there that it feels like were watching a TV show and the channel changes.
The film has so many stupidly random piece of (supposed) comedy that do nt fit with the pacing of the story in there that it feels like were watching a TV show and the channel
Ritter is so charismatic, and so good at toggling between sarcasm and outright pain, that a lot of this is more watchable than it should be, given the glacial pace at which the plot moves and the amount of time spent on lesser characters and filler stories.
The pacing is off, the story is unmemorable, there's a feeling of loneliness throughout the entire game created by Bungie's lack of desire for any social interaction, no matchmaking, no ranked multiplayer (multiplayer is lacking in so many features it feels more like a demo than an actual release), game - ruining bugs like inability to change key bindings.
It's a story about a group of relatively unknown character set in a relatively unknown setting and is so brilliant for it's ability for the character to run around and not bother with explanations except for one small part in the middle of the movie but it never loses the fast paced story and action.
Dunwall is an amazing place in terms of the way it incorporates elements of steampunk with a victorian feel and setting a pace that wouldn't normally suit a 1st person action game but it just flows so well and the artwork on the characters is stunning but sadly let down by a bit of collision detection which is hard to ignore, combine all this with a satisfying story you get a really decent game with plenty to get stuck into.
My first run of Dishonored took around 12 - 13 hours or so (with subsequent runs each being around half that time) and I never once felt like pacing was a problem or that the story was starting to die out.
Though it's nice to see a biopic whose affection for its subject shines through in the final product, «Hands of Stone» tries to cram so much into the tightly - paced, 105 - minute runtime that it fails to demonstrate what makes his story special.
I felt it had the right balance of story and music so as to keep a good pace throughout the viewing.
He makes a movie that's unlike anything else in the MCU, and while certain beats and story points follow a traditional pattern, the world Coogler has crafted as well as the people he has constructed to live within it are so uniquely three - dimensional I sat in mesmerized awe for every single second of the film's briskly paced 134 - minute running time.
Though Boyle masks a lot of the script's problems with some nifty visuals and the same kinetic energy prevalent in his other films, the frantic pace only lasts so long before the story grinds to a halt, suffocated by a never - ending series of twists and red herrings that makes it almost impossible to discern what's real.
From his attention - grabbing debut with «Reservoir Dogs» (1992), a deviously clever heist film where the heist is never seen and the drama is all in the conversation and the ingenious structure, to his acclaimed «Inglourious Basterds» (2009), his thrilling rewrite of World War II history as a magnificent movie fantasy, Tarantino has gone his own way, snatching up ideas strewn through decades of film history and hundreds of genre movies like a magpie, rethinking them completely, and weaving them into entirely new stories that unfold at a leisurely pace so he can enjoy every word and gesture along the journey.
The directing duo of the Russo brothers have shown themselves so adept at crafting an amazing film before this with Winter Soldier, and they've even bested our Lord and Savior Joss Whedon, in terms of pulling together so many characters on screen at the same time, without sacrificing pacing or story to do so.
Spielberg's control of pacing, rhythm, action dynamics and tonal juggling is so astute that the story of Wade never quite gets lost in all the fly - by jokes and references.
As the story moves ahead at frantic pace with Gates and wisecracking aide Riley Poole (Justin Bartha) planning a break in of the National Archives to steal the Declaration of Independence so baddie Ian Howe (Sean Bean) can't steal it instead (works in the story context, surprisingly), Kruger gets another quick costume change:
The amount of story trying to be told in Deadpool 2 slows the film's pace ever so slightly in the first act, as screenwriters Rhett Reese and Paul Wernick set the table with a lot of plot points that asked to be explored.
Although the movie had a lot of characters to focus on and a lot of story to tell, its running time might have seemed excessive if the film's pacing hadn't been so well - defined.
I never found myself venturing out and fighting just for the sake of progressing to the next area, and so I naturally leveled in accordance to the pace of the story.
The core tenets of Tales are still here, and since the fast - paced, action - packed battle system remains strong, it never feels like that much of a chore to cobble together the necessary cash to unlock the next story mission — but it also just feels so unnecessary.
Minimize subplots — Subplots can still be done, but they are more of a challenge, so I try to limit the way I think out a story.The subplot must be integral to the overall story and enhance the pace or suspense.
While this quiet, affecting story lacks the palpable sense of dread and superb pacing that made Wolf Hollow (2016) so impossible to put down, there's still plenty to admire in this more classic - feeling historical novel, which calls to mind Natalie Babbitt's The Eyes of the Amaryllis (1977).
Even when it seems like everything needs work, the elements of our stories — from goals and stakes to pacing and obstacles — all interconnect, so the fixes we make to one element are likely to improve the others as well.
So with the idea of setting down in my own words at my own pace, the story of my young years emerged.
Interesting that it has the effect of dramatically picking up the pace of the story, sweeping us along, whereas the story began by flowing along so gently, slowly, that it was hard to keep going at first...
This ongoing series of essays on the craft of writing will include all topics related to writing fiction, including: The Basics Plot & Structure Voice Theme POV Characterization Dialogue Narrative Creating a bond with your reader Pacing Advanced writing and plotting techniques Writer's block Marketing Branding Publishing Self - publishing Healthy habits Bad habits The Writer's Life eBook formatting Paperback formatting Amazon keywords Writing blurbs and descriptions Cover design & layout Productivity The Classics Short stories Poetry The Writing Process Show don't Tell Self - editing Proofreading Building a solid career Targeting a specific genre Genre Fiction Literary Fiction Sharpening your writing skills Making every word count Deadlines Putting together an Anthology Working with other artists Collaborating Grammar Punctuation Writing for a career Treating it as a business Running a small press Financing your career Keeping track of your royalties Staying motivated Writing movies Writing comics Writing games Building a fan - base Online presence Newsletters Podcasting Author interviews Media appearances Websites Blogging And so much more... Are you ready to be called an author?
So, exactly how would I pace this story out over the course of the game?
So, for this first article I wanted to delve into a certain point that I brought up during my review of The Night of the Rabbit, namely that I felt its story had serious pacing issues, marring the otherwise great story.
In this instalment though there is a shift in direction as players take control of a new character called Javier Garcia who crosses paths with Clementine in what could be described as a more action oriented story compared to the more emotional driven rollercoaster that both seasons one and two portrayed so prominently which is a good change of pace for the series to adopt.
As mentioned previously the visuals are certainly impressive, and for anyone hoping to walk around some of the finest worlds and moons of the one of the best sci - fi universes, Star Wars Battlefront II is a great recreation, but from the very first mission to the very last, mission pacing is excessively slow, the set pieces — whilst stunning — are predictable and the story is nothing more than the typical revenge plot we've seen so many times before.
There is so much content in this game that you'll quite often be pulled in many different directions at once but the main plot of the game will definitely keep you advancing through the story line at a solid pace.
The gameplay that meshes the classic Pokemon formula with dungeon crawling works very well and the inclusion of the full lineup of Pokemon is very impressive, but the pace of the story surrounding the gameplay is so off in the early game that it can take a long time to really get invested in Pokemon Super Mystery Dungeon.
While the game is far from perfect, Syndicate is a solid shooter that fans of the genre will love despite the not - so - compelling story and the poor pacing of the campaign mode.
The pacing is off, the story is unmemorable, there's a feeling of loneliness throughout the entire game created by Bungie's lack of desire for any social interaction, no matchmaking, no ranked multiplayer (multiplayer is lacking in so many features it feels more like a demo than an actual release), game - ruining bugs like inability to change key bindings.
I've spent the last year playing a heavily modded Grand Theft Auto V on PC in strict Story - Mode - Only sessions with a clone of my Grand Theft Auto Online character, so I can experience mostly everything that the Online component is offering at my own pace and desire, without having to put in the same amount of work in - game as I do in the office.
It's a thriller, so we want to control the pacing, but at the same time we offer a lot of story angles there, and deeper fiction for the player to explore.
Each of these plotlines can be rewarding in their own way, so even when the main story is taking a back seat, the pacing feels pitch perfect.
Shay can engage in ship - to - ship warfare, board other ships, loot resources, rob abandoned ships and stop off anywhere he likes on the map and in doing so, such activities provide a nice change of pace from the main story missions.
Certainly, a writer's style is not only comprised of their literary voice and choice of words; it is the sentence structure and pacing that also moves the story, so it makes sense to examine these patterns alone.
Recognizing that each individual posses a unique life story, the therapeutic relationship moves at a pace that feels comfortable and is one in which, ultimately, clients make meaning of their lives by bringing voice to their inner emotional experience so that they can move forward with clear purpose and intentionality in their own daily life.»
Great story Deb, we are all guilty of getting caught up in our hectic lives and you are so right we do need to slow down the pace, take a breath, smell the roses which i'm about to do now, i'm on my way to visit my mother or «mudder» as she is so affectionately called and i'll tell her» you» sent me!
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