It will also benefit from higher framerates than normal broadcasts, which should be especially helpful when dealing with faster
paced action on screen.
Not exact matches
It takes a great deal of trickery to make such a farfetched premise fly, so credit director Tony Scott (Spy Game, Enemy of the State) for keeping the
action and drama moving at a brisk enough
pace to keep out minds engaged more in the events as they unfold
on the
screen, only realizing that, in the end, it doesn't quite hold up to close analysis.
A set - piece sometimes breaks up the
pace, but these encounters usually boil down to simplistic quick - time events that make you feel passive to the
action happening
on -
screen.
Looking to surge forward in a big way with more
action and a faster
pace, Insurgent turns into something with the ability to only be incoherent and disjointed throughout its entire time
on -
screen.
Ys: Memories of Celceta — Vita — An extensive reimagining of (and pseudo-sequel to) Ys IV, one of the only Ys games never before released in the west, this title puts more enemies
on screen than ever before and features the largest, most non-linear overworld in Ys history, boasting superlative graphics and a triumphant evolution of the fast -
paced gameplay that has made this series a timeless
action RPG mainstay.
AAII Stock Ideas The Zweig Approach: Growth Stocks That Can Keep
Pace A closer look at our top - performing
screen over the long term, based
on Martin Zweig's approach to identifying stocks that have strong earnings growth and price
action, and selling at reasonable price - earnings ratios.
How would an
action game fare
on vertical
screens, a design mostly reserved for more slowly
paced games in the past.
Between the
action words that blow up
on screen (Think «mighty» and «wow») and the Youtube trailer featuring the iconic classical song «In the Hall of the Mountain King,» the game looks to play at a frenetic
pace for non-stop fun.
The game uses ID Software's ID Tech 6 gaming engine and allows for fast
paced, blood flying
action with quite a few Nazis
on the
screen at once.
The titles are known for their visual complexities with up to four players
on one
screen, small detailed items, a moving and interactive stage and background and quick -
paced fluid
action.
Nex Machina combines booming electronica beats with a fast -
paced action - adventure that has you running scared of bullets flying across the
screen while you strafe and shoot back while pressing
on and triggering various extra walkways.
Well first off everything in the game moves at a snails
pace, and therefore you can be assured that you will have plenty of time to watch the
action on screen unfold because the game just feels sluggish.
The game's dynamic music changes
pace with the
on -
screen action, and lasers and explosions deliver gratifying booms and blasts to punctuate the destruction.
I say this because the
action on screen just seems a bit sluggish at times, and not as much of a fast -
paced experience as I have found in the other two Street games.
Furthermore, the voice localization can't keep
pace with the mouths and movements of the characters
on screen, often leading to characters pontificating
actions that don't seem to make conversational sense.