Created by Rogue Factor, developers of Mordheim: City of the Damned, Necromunda: Underhive Wars blends fast -
paced tactical combat with RPG elements and deep unit customization, coming to PlayStation 4, Xbox One and PC.
The game blends RPG elements, fast -
paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.
Upgrade your heroes, use items, spells, potions and unique ultimate hero abilities to battle bad guys in fast -
paced tactical combat.
Not exact matches
Combining elements of third - person action and fast -
paced shooting, BATTLECRY offers a new gameplay experience with team - based
combat, intense
tactical warfare and competitive multiplayer action.
Battlefield 1's little differences mean better infantry
combat, a heightened sense of destruction, and a
pace that feels more deliberate and
tactical.
Relic Raiders is a fast -
paced, team - based fighting game with a strong emphasis on
tactical strategy and frenetic
combat, designed with eSports in mind.
Grimoire: Manastorm — a PC multiplayer shooter featuring fast -
paced, MOBA - style
tactical combat and spectacular magic attacks — is entering Open Alpha...
Game description: Play through the Knight campaign as you battle against the tribal Lizardmen or enjoy the groundbreaking PvP
combat system that will deliver fast -
paced real - time strategy action or
tactical turn - based gameplay.
Valkyria Revolution eschews the original series» traditional turn - based strategy for a new hybrid of fast
paced real - time
combat and
tactical acumen across battlefields.
The Surge's
combat system is fast -
paced,
tactical, and brutal, with an innovative limb targeting system enabling you to attack and cut off specific limbs, farming materials to craft upgrades for your exo - suit.
GoD Factory: Wingmen is a multiplayer space
combat game played through fast -
paced and intensely
tactical 4 vs 4 player matches, where the aim is to destroy the enemy's 13 km long Carrier before it wrecks yours; all under the relentless fire of enemy players and point - defense turrets.
Combined with a more
tactical pace, intelligent enemies, the threat of getting one's hero permanently killed, and a friendly fire feature that is «always defaulted to «on»», Hero's Song
combat is meant to punish players who fail to take positioning and precision into consideration.
Here's some information about the
combat in The Surge, taken directly from the press release: «The Surge's
combat system is fast -
paced,
tactical, and brutal, with an innovative limb targeting system enabling you to attack and cut off specific limbs, farming materials to craft upgrades for your exo - suit.
Candidly, it is very fast
paced full on
tactical combat where you are relieved of the latent guilt of eviscerating fellow humans by the ghoulish nature of the hellish adversaries you must despatch.
Being fast -
paced the existence of a logical or
tactical combat style is missing.
«A fast
pace action brawler with
tactical support
combat.
Combat is fast
paced and
tactical, requiring a working knowledge of just how your environments could be made to work to your advantage along with your inherent abilities.
The game combines fast
paced combat,
tactical squad management, crafting, and questing all seen from a classic RTS perspective.
This games combines fast
paced FPS
tactical combat with zombies.
Let It Die's melee
combat is vaguely reminiscent of a less precisely tuned Dark Souls game, but it's
tactical, fun, and fast
paced.
I'm excited enough by the prospect of exploring this «
tactical adventure game» at my own
pace, even if the
combat feels entirely borrowed from