Sentences with phrase «pacing of boss fights»

When exploring levels this isn't so much of an issue, but this kills the pacing of boss fights.

Not exact matches

While some elements, like the story and the boss fights, will definitely appeal to fans of the franchise, major step backs, like the low difficulty, the poor pacing due to the overload of cut - scenes and the uninteresting side quests keep Ultimate Ninja Storm 3 from being the next big hit by CyberConnect2.
Excellent and original visuals, well - implemented metroidvania elements, interesting mythological concept story, fast paced, varied battle and intriguing boss fights form the main assets of APOTHEON.
The fast paced nature of the story means that a lot of the emotional beats and character development that are seen in the anime lose their impact here, but it also makes it easier to experience the game if you are playing it as a fan, just to witness some of the epic boss fights.
The pacing of the first few hours of the game is a little strange, as it's likely to be at least 90 minutes before you encounter the first enemy you can actually beat, in the traditional sense (and it actually shows up after that game's first boss fight).
On top of all this, there are loads of secrets, a handful of memorable boss fights, and plenty of action sequences that act as refreshing changes of pace.
Main Game Features: Play as a military vehicle or a drone; Numbers of levels offering different gameplay types and pace; Play in different types of worlds, including snow, water and air landscapes; Enjoy the various set of gameplay as you win the boss fights playing regular, runner, and survival modes.
On top of great pacing, the final boss fight is a ridiculous, over-the-top satisfying bloodbath of zombie guts.
It's a fast - paced action platformer that has you shooting enemies using a unique set of weaponry and getting into a whopping 20 different boss fights over the course of the game.
While not particularly difficult, the boss fights are still a good chance of pace from the game's usual encounters.
A regular battle in Dragon Quarter sometimes feels like a boss fight from a different game in terms of pace and opportunity to form complex strategies.
It also plays host to a very interesting «boss» fight that I did not expect to happen and was a pleasant change of pace to what I was used to Dead Space giving me.
These fast paced battles are even mixed in with normal boss fights and lead to some of the most challenging sections in the game.
Those elements shift around each other at times but Team Bondi have paced each case so that action sequences feel like breaths of fresh air and interrogations feel like boss fights.
* A haunting cyberpunk / dark sci - fi setting * Fast - paced, old - school shooter gameplay * Hordes of enemies to destroy * Epic boss fights * A deep, experience - based weapon upgrade system * High - fidelity graphics with full dynamic lighting * Extensive use of physics and dynamic environments * Exclusive in the extended edition: four new creature types, a new boss monster, five new campaign levels with a total of about three additional hours playing time as well as two new levels for the survival mode and an improved graphics engine.
I've not had much playtime this week but I have been playing Metal Gear Rising and the boss fight with Mistral is still one of the most fast - paced, enjoyable battles I've experienced in gaming (with an awesome soundtrack to boot!)
This method makes the entire strike feel like one epic boss fight, and I found it to be a very interesting, refreshing change of pace.
The story is a well - paced accent to the engaging combat and the humor fluctuates from being purposefully shallow like the lead character's name to knee - slapping laughter inducing events like Wang singing his rendition of «My Favorite Things» after a boss fight.
The fast paced, double stick, and multi-directional shooter franchise continues as Geometry Wars ³: Dimensions features online play, leaderboards, furious music, and new boss fights plus a single player campaign mode called «Adventure» where movement is the key to success as players can enjoy a retro title full of content and fun.
Further details were also revealed: the game world has boundaries and is not spherical, as no one knows what lies beyond the sea; the aforementioned mysterious girl, Noi, emerges from one of the ruins falling from the sky; gameplay and battle systems have been adjusted in response to feedback about prior games» slow pacing; and boss fights were apparently one of the first things the staff designed.
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