Not exact matches
Such is the luxurious
length and mind - numbing detail of the cut - scenes and codec conversations that you could put the
pad down for almost half the
game's ample
length.
The
game's superfluous combat and unforgiving puzzle - solving mechanics only serve to bog the experience down; I can only assume that, without them, Sticker Star would have been infinitely crisper and more enjoyable, but whether they're an attempt to cater in some way to the «expectations» one has when playing a Paper Mario
game or simply a fairly transparent means of
padding the
length of the
game, they do a lot to tarnish what is otherwise a colorful, joyful experience.
All this added backtracking serves to do is
pad the
length of the
game even more on top of the pointlessly obtuse puzzles.
Yet again, a full console release would be nice, but placing this on a handheld makes more sense from a value standpoint, allowing the developers to focus on creating a tighter story without having to worry about the overall
length of the
game and the bonuses needed to
pad out a console release.
Besides an abrupt ending that suggests chunks of the
game were removed at the last second, the
game pads its
length by demanding players scour the world for extra items in order to unlock the final dungeon.
Citizens of Earth strives to be such a simple
game that this convoluted waste of time feels like little more than
game length padding.
It may seem strange to complain that a
game's too long, but when the genuine scares of being hunted by an unstoppable predator are so diluted by repetition and
padding, Isolation's epic
length really does work against it.
Considering the type of
game it is I'm content with the
length because I'd rather play an amazing
game that's a bit on the short side than a mediocre
game that
pads out its
length.
They feel like expanded «find the correct keycard to continue» sections of old first person shooters or «defeat all the enemies» of more modern
games —
padding just to extend the
length of a
game.
There's a decent four - hour
game in Recore somewhere, and it feels like it's sabotaged its efforts in
padding out its
length.
Instead, I see it as more proof of how too many «modern»
games pad out the
game length with pointless filler, cutscenes or tutorials.
I've found that many
games that are 40 + hours definitely overstay their welcome, and are full of
padding to get them to that
length.
Despite some issues, such as excessive
padding, even for a short
game, basic puzzles and somewhat disappointing ending, Inside can keep players entertained for its short
length.
It was just there to
pad out the
length of the
game.
Even with the transportation spells and other shortcuts that the
game gives you, there's really no reason for all of this running around, except to maybe
pad out the
game's
length.
The Scuf and Xbox controllers offer a variety of thumbstick
lengths and surfaces, along with different D -
pad covers for fighting
game aficionados.