Sentences with phrase «padding game length»

Not exact matches

Such is the luxurious length and mind - numbing detail of the cut - scenes and codec conversations that you could put the pad down for almost half the game's ample length.
The game's superfluous combat and unforgiving puzzle - solving mechanics only serve to bog the experience down; I can only assume that, without them, Sticker Star would have been infinitely crisper and more enjoyable, but whether they're an attempt to cater in some way to the «expectations» one has when playing a Paper Mario game or simply a fairly transparent means of padding the length of the game, they do a lot to tarnish what is otherwise a colorful, joyful experience.
All this added backtracking serves to do is pad the length of the game even more on top of the pointlessly obtuse puzzles.
Yet again, a full console release would be nice, but placing this on a handheld makes more sense from a value standpoint, allowing the developers to focus on creating a tighter story without having to worry about the overall length of the game and the bonuses needed to pad out a console release.
Besides an abrupt ending that suggests chunks of the game were removed at the last second, the game pads its length by demanding players scour the world for extra items in order to unlock the final dungeon.
Citizens of Earth strives to be such a simple game that this convoluted waste of time feels like little more than game length padding.
It may seem strange to complain that a game's too long, but when the genuine scares of being hunted by an unstoppable predator are so diluted by repetition and padding, Isolation's epic length really does work against it.
Considering the type of game it is I'm content with the length because I'd rather play an amazing game that's a bit on the short side than a mediocre game that pads out its length.
They feel like expanded «find the correct keycard to continue» sections of old first person shooters or «defeat all the enemies» of more modern gamespadding just to extend the length of a game.
There's a decent four - hour game in Recore somewhere, and it feels like it's sabotaged its efforts in padding out its length.
Instead, I see it as more proof of how too many «modern» games pad out the game length with pointless filler, cutscenes or tutorials.
I've found that many games that are 40 + hours definitely overstay their welcome, and are full of padding to get them to that length.
Despite some issues, such as excessive padding, even for a short game, basic puzzles and somewhat disappointing ending, Inside can keep players entertained for its short length.
It was just there to pad out the length of the game.
Even with the transportation spells and other shortcuts that the game gives you, there's really no reason for all of this running around, except to maybe pad out the game's length.
The Scuf and Xbox controllers offer a variety of thumbstick lengths and surfaces, along with different D - pad covers for fighting game aficionados.
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