Not exact matches
However, as a gamer, this type of
loot box system is one that aggravates me, the so called «
Pay to Win»
system that rewards a player for spending more money than their opponent.
Most triple - A games now have some sort of «
pay virtual / real money for randomized gear»
system, and the way
loot boxes have been added to games like Middle - earth: Shadow of War and Star Wars Battlefront II has stirred a fair amount of controversy.
It won't be the controversial
pay - to - win
loot box system that angered a lot of gamers back when the game launched last November.
Microtransactions — or
loot boxes as the cool kids know them now — are a fundamental part of the game's progression
system, so the advantage of
paying real - world money for better gear and abilities looms large.
Shadow of War is yanking
loot boxes out entirely, with Monolith explaining that the
pay - to - play nature «risked undermining the heart of our game, the Nemesis
System.»
I really hope you read this review instead of jumping to the score because if microtransactions and a
pay - to - progress
loot box system don't bother you, this game is certainly for you.
Electronic Arts announced that Star Wars Battlefront II has received a complete revamp to its progression
system, and
paid loot boxes are gone for good.
Following public backlash toward the publisher's use of
paid loot boxes in the game, EA eventually removed microtransactions temporarily in order to revamp the Battlefront II progression
system.
But perhaps none are quite as important as the planned alterations to the game's
loot box system, called Eververse, which lets players
pay money for slot machine - style «engrams» that randomly contain coveted cosmetic items.
If the Belgian Gaming Commission finds that the
loot box system in «Star Wars Battlefront II» is considered as gambling, EA could be asked to
pay a fine that might cost hundreds of thousands of euros.