Following public backlash toward the publisher's use of
paid loot boxes in the game, EA eventually removed microtransactions temporarily in order to revamp the Battlefront II progression system.
The DGA recently investigated 10 games that included
paid loot boxes in some way.
Under the «Recommendations» section, criminal prosecution is immediately mentioned, stating «Because
paid loot boxes in the examined video games are illegal, criminal prosecution should be undertaken if these loot boxes continue to be offered.
The DGA recently investigated 10 games that included
paid loot boxes in some way.
Not exact matches
They show Destiny 2 game at both its best — as a frequently beautiful and consistently enjoyable shooter — and its worst, as a grinding
loot box that ends up
paying out
in frustratingly small increments.
While those games might not have officially been announced, Dutch public news agency NOS reported four of the titles under investigation were Dota 2, FIFA 18, PlayerUnknown's Battlegrounds, and Rocket League, the latter of which seems especially dubious considering players must
pay to even open whatever «crates» (i.e.
loot boxes) they earn
in the first place.
One of those techniques is the «fusion of fiction and reality», highlighting the fact that the most expensive
loot boxes in FIFA 18 are advertised with a picture of Cristiano Ronaldo, suggesting that the more you
pay the greater your chance is of picking up Ron.
In another interesting tidbit, only 1 in 10 devs said they were working on a game that includes paid loot boxe
In another interesting tidbit, only 1
in 10 devs said they were working on a game that includes paid loot boxe
in 10 devs said they were working on a game that includes
paid loot boxes.
Fear nor as despite being called
loot boxes there's absolutely no
pay to win
in this game, the
boxes are given out liberally as well and only contain skins for planes and other cosmetic changes.
They do not believe
in «
pay to win» games,
paid DLC,
loot boxes, or hidden content.
The implementation was different
in each game but the overall problem was the same,
in that the games were being made purposefully more difficult, or less interesting, unless you also
paid for
loot boxes which contained random
in - game items.
After so many episodes of controversy surrounding overt
pay - to - win mechanics and shamelessly overpriced microtransactions, the
loot box is the publisher's way of dressing up monetisation
in more palatable packaging.
In another interesting tidbit, only 1 in 10 devs said they were working on a game that includes paid loot boxe
In another interesting tidbit, only 1
in 10 devs said they were working on a game that includes paid loot boxe
in 10 devs said they were working on a game that includes
paid loot boxes.
As detailed
in our Destiny 2 guide, the
loot box - like Bright Engrams can be bought from Eververse, Destiny 2's store, with Silver — which is
paid for with real - world money.
If we don't have continued revenue from something like
loot boxes, there is no way
in the world we, as a struggling indie, can continue to
pay for our team to develop new free gameplay for everyone.
The Entertainment Software Rating Board (ESRB) will soon affix a new label on physical games that feature a variety of
paid in - games purchases, including
loot boxes, season passes, and DLC.
Unlocking certain content
in the game required
in - game currency only gained through playing the game for long hours and
paid loot boxes.
Whilst I don't have an issue with
loot boxes, provided they are optional, the elegant solutions
in that article are all
pay to win.
And
in a year where major publishers are trying to figure out how to make
loot boxes the future of monetization, that is something worth
paying attention to.
I really hate the idea of combining this with a pubg style pvp, it would literally be
pay to win at that point as almost all the
loot in this game is locked behind microtransaction
loot boxes.
Whether you know them as chests, crates or card packs, they ultimately serve the same purpose -
loot boxes require you to
pay real - life money
in exchange for a randomised item.
Kotaku reported that Next Floor and Netmarble were ordered to
pay small fines, but Nexon a much bigger one, amounting to $ 875,000, due to the company's handling of
loot boxes in a special event for the game Sudden Attack.
Alexandra compared how much you can earn without spending money and how much you'll get by buying
loot boxes, and concluded, «You can quite literally
pay money for statistical advantages
in Star Wars Battlefront II.»
EA lowered the costs of the locked heroes but
pay - to - win
loot boxes are still
in the game, they're still exploitative, and EA still proved they deserve our scorn by trying to continue to manipulate their customers.
Loot boxes have been called out
in various games, including Shadow of War as a potential micro-transaction that forces gamers to
pay to win.
FIFA Ultimate Team is a bit more
pay - to - win
in that soccer players are given out through packs (the game's equivalent of
loot boxes), which you can either buy with real money or with coins earned by playing or trading players.
A lot has changed
in this time: online multiplayer has almost replaced local multiplayer entirely, extra content through
paid DLC is now the norm, pre-order bonuses for extra advantages
in - game online and of course,
loot boxes that give you things you don't want
in exchange for real money.
Unless I am missing something, every mob that drops
loot in a game you have to
pay to play is a
loot box.
There are also
loot boxes in these areas; from what I can tell they're not
paid for, but they offer you the chance to get unlockable avatars for the menu, graphics for your fighter profile, or alternate skins for characters to use
in combat.
It was inevitable that
in - app purchases and
loot boxes would find their way into the mobile version, but it no doubt frustrates fans when items that would,
in previous titles, have been acquired through the game's mechanics now have to be
paid for.
Just last week, the publisher was forced to shut down microtransactions (
paid loot boxes)
in Star Wars Battlefront II after the immediate fan backlash that came roaring through the internet after players realized they would have to basically
pay more to unlock major characters like Darth Vader and Luke Skywalker for the multiplayer mode (characters that were free
in the first game, mind you).
Loot boxes are mostly purchased with
in - game virtual currency, but
in - game virtual currency is more often than not,
paid for with real money.
Despite being the hotly anticipated sequel to Middle - earth: Shadow of Mordor, one of 2014's most beloved dark horse hits, last year's blockbuster game release, Middle - earth: Shadow of War nonetheless got criticized by reviewers and consumers alike for its controversial decision to include microtransactions and
paid in - game
loot boxes, despite being primarily a single - player action - adventure game, a genre where such practices virtually never thrive.
If the Belgian Gaming Commission finds that the
loot box system
in «Star Wars Battlefront II» is considered as gambling, EA could be asked to
pay a fine that might cost hundreds of thousands of euros.