But after a really
painful run of games it was important to put it some way behind us and get back on track.
Not exact matches
Still, the manic nature
of the
game does mean you'll find yourself involved in some pretty cool stuff, from taking down
run - away trains that have been granted life (there's some really
painful dialogue about steam engines being a man's passion in there) to finding yourself in a duel with a man who can summon a tiger from the tattoo on his back.
I could talk about the
painful voice acting, the singularly cringe - worthy cut - scenes, the innumerable graphics glitches, or the moments in the
game where you die for no apparent reason (especially in the snowboarding level, which is a particularly low point in gameplay terms as it even manages to feature checkpoints that you can miss by a whisker and then continue playing, only to be plonked right back at the start
of the level when you inevitably die by
running into a pile
of rocks that you couldn't see because the camera was pointed the wrong way).
The
game runs smoothly at times, but frame - rate drops occur just a little too frequently, and there were a few times, particularly when facing off against larger enemies, when the
game literally chugged to a halt for a couple
of painful seconds.
There were a few instances
of the
game not registering a few holds
of X to duck, making for
painful restarts during potentially flawless
runs.
Quantic Dream founder revealed that «Detroit: Become Human» is a product
of long and
painful writing process, and that the
game will
run for eight to ten hours long.
I probably wouldn't play them, but that's because I'm very selective about what
games I buy and play for budget reasons, and because my tastes
run very heavily towards RPGs
of the swords and magic variety (Dark souls... so
painful, but so good), Well, that and I'm a sucker for a good story, which is something woefully underrepresented in the current gaming market.