Patterns are quickly memorized and even
palette swaps from the old TMNT foot clan days can't spice things up.
Yang, Yun's
palette swap from New Generation, was also given his own moveset.
The world also lacks severely in design variation, being usually just a simple
palette swap from the previous one.
Not exact matches
Funny, Ignition (the publisher who will live in infamy with me
from now on) didn't indicate on their website — amongst this shocker — all of the following absentee features that make KoF... well, KoF: No final boss, no character intros / outros, only one win pose, only 6 stages (2 are effectively
palette -
swapped), no special effects when finishing a foe with a super, no arcing story, no teams... no nothing... With some 5 teams of 3 characters each still represented, and a few stragglers, it honestly feels like this game was published incomplete, like the deadline was a sword of Damocles, threatening doom.
Demme changes the aspect ratio
from 16 × 9 to Cinemascope,
swaps the pale color
palette for warm hues and starts shooting in a more conventionally bland style.
Four Helix hues graced the game's official Japanese Twitter account, complete with confirmation that each and every character in the springy street fighter will feature a quadruple set of differing
palette swaps to choose
from.
Where the Saturn port differs
from the original is in the half - assed inclusion of «extra» costumes and monsters; a blue shirt exposing Jill's bare midriff and a slightly darker uniform for Chris, as well as three
palette -
swapped creatures that take more hits to kill than usual.
Many of the
palette -
swapped enemies are also recycled
from the previous game, but that's been an RPG tradition dating back to Dragon Warrior / Quest, so it can slide.
, none of the stadium games are back, no sign of events or
palette swaps (in the end, that Dedede thing seems to be the lighting,) there are no bosses confirmed, we don't know of any modes apart
from VS mode, and I am starting to get tired of typing but know that there SO much more that I didn't list!
The official Seiken Densetsu Japanese Twitter account shared some videos highlighting various cool features hitting up the series» sacred collection:
from Game Boy color
palette swaps and screen size adjustments to quick save options and a full music gallery.
The different areas you visit all feel different
from one another, rather just a
palette swap of the same sprites.
From bone - throwing skeletons to minigun touting Frankenstein monsters, the game's art design feels tailored for Halloween, although you'll be facing the same handful of enemies on every level, albeit with slight color
palette swaps.
Apart
from boss creatures, the regular enemies enjoy a myriad of
palette swaps; meaning the number of unique creature designs therein are roughly a dozen.
Nearly all of the spiffy graphical effects
from the arcade version have been wiped out entirely, and as a result, it doesn't feel like there's any difference between any of the levels other than
palette swaps.