Do you leverage very modern rendering techniques like
Parallax Occlusion Mapping, Soft Shadows, HDR, a lighting model with Deferred Shading, Screen Space Ambient Occlusion, Shader Model 4.0 or post effects like Tone Mapping, Depth of Field or Motion Blur?
Things pop just a tad more now thanks to
parallax occlusion, and the lighting has gotten an upgrade, most noticeable when walking through the city at night.
Not exact matches
Vsync (on / off) Frame Rate Limit (on / off) Shadow Quality Shadow Resolution Spot Shadow Count Spot Shadow Resolution Contact Shadows Post FX AA Temporal AA Sharpen Image (%) Particle Detail Enable Wind - affected Snow Volumetric Fog Reflection Quality Local Reflection Quality Sub-surface Scattering Anisotropic Filtering
Parallax Mapping Ambient
Occlusion Depth of Field Object Detail (%) Extra Streaming Distance (%) Chromatic Aberration (on / off) Lens Flare (on / off) Vignette Effect (on / off)