12 Medieval art was mostly flat and two - dimensional until the 15th century, when the Florentine architect Filippo Brunelleschi conceived of the vanishing point, the place where
parallel lines converge into nothingness.
Not exact matches
Many modern maps solve this problem by using so - called Mercator projections, which turn the
lines of latitude
parallel to the equator and the
lines of longitude that
converge at the Earth's poles into a tidy grid of perpendicular
lines on a flat plane.
Such rules include perspective (
parallel lines appear to
converge in the distance), stereopsis (our left and right eyes receive horizontally displaced images of the same object, resulting in the perception of depth), occlusion (objects near us occlude objects farther away), shading, chiaroscuro (the contrast of an object as a function of the position of the light source) and sfumato (the feeling of depth created by the interplay of in - and out - of - focus elements in an image as well as from the level of transparency of the atmosphere itself).
In Heat, they presided over
parallel plot
lines as master criminal and master detective and
converged only late in the story.
Castiglione taught the Chinese about perspective —
parallel lines versus
converging lines.»
As you would expect in a mystery game, there is much more going on than immediately meets the eye — you uncover multiple
parallel plot
lines that all
converge as the game progresses, and small stories of individuals that give you added things to do, and little oddities and curiosities that add flavor.
The upwards
lines, representing the height dimension, are always completely
parallel (i.e. they never
converge with each other at a point).
Parallel lines oblique to the picture plane
converge to a vanishing point, which means that this set - up will require two vanishing points.