You have to mix together speed,
parkour moves like wall running, and your typical platformer double jumps.
Not exact matches
A basic repertoire of
moves developed over the years,
like the «tic - tac», the «kong vault» and the «gap jump» that make
Parkour immediately recognizable to most people who see it, even if they don't know what it's called!
One
parkour -
like sequence where Farrell and Beckinsale
move through an M.C. Escher - style vision of the future is genuinely spectacular and the lead, Colin Farrell, is not in any way objectionable as Douglas Quaid / Hauser.
Players can master the art of Ninja - gility by running on walls, high - jumping and battling foes of NINJAGO ® to rank up and upgrade the ninja's combat skills, and traverse across NINJAGO ® Island fluidly with
parkour -
like moves.
As
Parkour played a key component to the previous games which was quite realistic, Assassin's Creed Unity takes it to a totally new level, especially how Arno's clothes
move with all his circus -
like moves.
Other characters
like females can jump higher than normal and use some
parkour moves, Master Builders can build new objects from seemingly unrelated pieces, Vitruvius can fling his staff so it can be used as a swinging bar, Batman can use grappling points, and more.
The footsoldiers / pilots can make
parkour -
like moves, go airborne using special packs and enter the mechs / titans, which show impressive firepower.
I haven't played the Wii version, but I
like the sound of «dynamic new
parkour moves» — Sonic could really do with a new toolset to keep up with the competition.