Aside from the aforementioned instances of blatant depth manipulation, Walsh keenly seizes the more pragmatic uses of the illusory optics,
in the form of interior staging, with tables and bottles and barrels serving as prominent
parts of a scene's foreground design, and
in a wonderfully mounted
gunfight, shooting through doors, windows, and fences.
Face - Offs were won roughly 70 % thanks
in part towards the Reflex, which is an increase of 10 % from 60 %, and run and gun became more effective without; easily reloading, switching weapons, and jump shooting towards victory
in gunfights.