Sentences with phrase «part of a side quest»

These can be found as you move around the map or sometimes as part of a side quest system.

Not exact matches

Unfortunately, though, because there are multiple storylines going on at one time, we jump from Wakanda to outer space and another faction of Avengers doing their part to save the universe, or get thrust into Thor's side quest to find a weapon strong enough to kill Thanos.
Exploring is actually an integral part of the game; there are story missions and side quests that reward the characters with experience points for uncovering hidden items or locating secret passageways.
What makes this even worse is that doing side quests changes parts of the game and can influence endings, so if you skip them, you might not get as good an ending.
You'll also be given the odd side - quest to fulfill that will take you to different parts of the map away from the main story as well as into demons» domains where you'll battle your way through enclosed hallways in order to defeat the offending demon at the end and gain your reward.
While both the main and side quests in «Horizon» are mostly pretty great, my favorite part of the game is the collection of Cauldrons littering the map.
My favorite parts of both the Assassin's Creed and Far Cry franchises are the small side quests that generally turn into the most memorable moments.
· A New City — Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros featuring more than 20 side quests, multiple dungeons and a mysterious new race · New Enemies and Dungeons — Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons · New Twists of Fate and Items — Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this new world
Ignoring all of the side quest alone will give you a campaign that last well over 20 hours and the flow from mission to mission makes putting the game down the hardest part of the experience.
I have never gone through and done absolutely everything possible in a Zelda game until Skyward Sword, and sadly, it's part of the reason I dislike the game so much: I was hoping I'd find contentment after completing another side - quest.
The side quest don't hold a candle, but are sure to keep you occupied if you're looking for more to do and highlight some parts of the island you may not see otherwise.Hunting, a trend that seems to slowly be creeping into all the popular open world games, is also in full force with Far Cry 3.
There is certainly a lot to do in Far Cry 5 and while a few of the objective based side quests can be a little grindy, for the most part the main missions and side quests overall offer some brilliant action and tense moments that certainly got my adrenaline pumping while playing.
What makes this even worse is that doing side quests changes parts of the game and can influence endings, so if you skip them, you might not get as good an ending.
The Sacred Tears TRUE comes loaded with 48 different chapters to play, 24 are part of the main storyline and the other 24 are side quests.
Again, these are some of the best parts of Golf Story that can go by too quickly if you rush particularly because the game is pretty easy difficulty-wise, with hardly ever more than a few tries at side quests (some notwithstanding), and a pliable AI that really wants you to beat them in match play.
The story was lackluster, the good / evil mechanic was hardly embellished upon, the game world felt uninspired and hollow, supporting cast were almost neglected for the most part and the complete lack of meaningful side quests meant that Second Son was just a shadow of what it could have been.
I feel as if speeding through just the main story missions would cause someone to miss out on crucial parts of the overall narrative if the side quests were to be skipped.
The story is the best and most gripping part of it all, the side quests aren't just fetch and grab, they make all the characters feel like they gave importance then in the main story they just kill them off making the sorrow of the characters dying even worse if you do the side quests.
What this means, is that side quests play a huge part in the overall narrative of Infinite Warfare.
If you didn't do every single one of the side quests, or if you didn't look for all of the collectables, then you've only experienced part of the story.
Needless to say, I loved exploring the world on horseback because it allows you to engage in many side quests and it feels like you are part of something big so I actually rode quite a bit.
Brevity is part of Westerado's appeal — I clocked in at 4 hours per Steam, after finishing many (not all) the side quests.
Part 1 of The White March features some smaller side quests but the central conflict is pretty clearly defined from the beginning, and there's not much in the way of depth for either the story or the new companions.
This will also be part of the side - quests.
These items typically consist of unlockables, social or multiplayer features (unless they are an integral part of the game), additional side quests, and so on.
The walkthrough will be a comprehensive guide covering all items, heart pieces, side - quests, and other parts of the game.
Finding out - of - the - way areas to look for side quests is part of the fun of an RPG, allowing players to form a deeper attachment to the world they're saving.
Not all the villains will be part of the main story arc though, with some only appearing in side - quests, such as Calendar Man and Zsasz.
Another part of the stretch goal is side quests!
Even if you don't feel like advancing the game's plot, there are Riddler Trophies, Joker Balloons, security cameras, interesting side quests, character bios, Challenge Maps, and a whole separate part of the game with Catwoman.
You can get cache by hacking stores and controlling different parts of the city, or just doing main story or side quests, and you also generate a certain amount of cache whenever you start playing the game automatically which you can «bank» when the meter fills up.
There's more clothes and accessories to collect, more side quests to do, upgrades to be done... I feel as if we're just stalling on the last part of the story.
There are new side quests and unique bits of dialogue, but for the most part everything is taken straight from the show, jokes included.
The main campaign is quite lengthy and around the 20 hour mark, but aside that there's loads of other activities to get involved with, from the branching side quests to taking part in races using cars, boats, bikes even drones.
The side characters and side - quests are easily the best part of this.
That and the fact that they even play a part in one of the longest side quests in the game as well!
I asked about the length of the game and was told the game will take anywhere from 40 - 70 hours to make it to the end, depending on how many extra side quests and diversions you take part in.
Outside of combat, the world is littered with treasure chests and a plethora of main and side quests to take part in.
In the later parts of the game, there are tons of side quests too to get powerful items which I also really enjoyed!
With Berseria lasting a cool fifty hours, and that's me giving up on side - quests part way through, there's a whole lot of value for money in this game, and additional run with triple experience can't hurt.
While later parts of the game are usually full of side quests, battles and exploration, the first ten or so hours are chockful of cutscenes, sometimes only giving 20 - 30 minutes of gameplay in between.
I found the little side quests quite good and add variety, altough I did struggle with some of the games you cantake part in.
With Dragon Age (all of them), story is basically all there is, and for the most part the core plotline is done in a certain order, with deviations for side quests.
The Evil Within 2 is a bold sequel refining what people loved about the original game while introducing a mini open - world, side quests and a host of new villains and, for the most part, it's a very successful endeavor!
To visit Oak Island, you must find all 24 Peg Leg Trinkets, and complete all parts of the «Peg Leg» side - quest.
Most of the older side quests, a massive part of the pseudo-open-world game, aren't nearly as ridiculous.
This has never been a series that concerned itself with players experiencing everything the designers built, but it's entirely possible to never, ever find certain NPCs, side quests, and other optional parts of the game.
While Goken is a pretty straight forward story driven RPG with no actual side missions, there were a few other things that I could go back for and discover that aren't a part of the main story or any quest.
It actually brought on some vague memories of the Suikoden series too, with certain characters needing you to complete specific objectives or side quests in order for them to become a part of your Kingdom.
While you will not have the pleasure of seeing a new town or hub area in The White March Part 2, there are new side quests to enjoy and a continuation of the White March storyline that expands on Eora's lore in a few interesting ways.
a b c d e f g h i j k l m n o p q r s t u v w x y z