This experiment will be a huge detector 40 meters long and 22 m in diameter, consisting of many different layers of specific detector types positioned like «onion skins» around
the particle collision point.
Not exact matches
If this assumption right, no more new debris
particles should be produced during a
collision once this
point is reached.
One major school of thought suggests there is an upper limit on how many interacting gluons can be packed into a given volume: when this saturation
point is reached during a
collision, no more new debris
particles should therefore be produced.
A vertex detector very close to the
collision point assigns all the
particle tracks to the specific
collisions.
The protons will collide at four so - called «interaction
points» where the
collisions are measured by huge
particle detectors.
The scintillating fibers will be arranged in three panels measuring five by six meters, installed behind a magnet, where the
particles exit the LHC accelerator
collision point.
For example, before implementing combat or health or
particle effects, concentrate on the character movement and
collision detection to the
point that you can confidently say that the character moves, bumps into walls, and responds to keyboard, mouse or joystick controls.
These
collisions are random events, and so they start to change the directed collapse towards a common focal
point, into a more chaotic pattern, and the directed acceleration starts to get attenuated by the chaotic scattering of the colliding
particles.