Not exact matches
Let's call this the third move in videogame ontology: the suggestion that
games exist when players occupy them and give them life by reallocating formal
properties according to their own
particular personal and play contexts.
But it seems licensed
games had
particular trouble translating the look of their
properties to the N64's capabilities, and Rugrats: Scavenger Hunt is certainly no exception, with the characters looking humorously blocky and blob - like.