For a penetrating analysis of the psychological and cultural reasons, see the writings of Sam Keen,
particularly Faces of the Enemy (San Francisco: Harper & Row, 1986).
Not exact matches
The game runs smoothly at times, but frame - rate drops occur just a little too frequently, and there were a few times,
particularly when
facing off against larger
enemies, when the game literally chugged to a halt for a couple
of painful seconds.
There's a good variety
of enemies that you'll
face off against, and whilst Otus doesn't have
particularly strong combat skills, using your allies» weaponry is essential if you're going to survive.
Some
of these aren't
particularly exciting, including disarming bombs using the Batmobile, taking down
enemy - infested watch towers and rescuing various civilians, but there are a few which involve returning
faces.
In relation to the
enemies that you
face, they are easy to defeat at first and have certain objectives that they must complete such as attempting to shut down the security system or get to a
particularly part
of the base.
After 10 stages you'll
face off against one
of the game's 4 bosses, and while none
of them are
particularly memorable (besides the unusually named second boss), they do a good job
of breaking up the game's usual rhythm
of just blasting away at waves
of enemies.
When
facing particularly deadly
enemies, I found it advantageous to position one partner around a corner and then bait my
enemies to come chase me, then filling their
faces full
of lead as soon as I lured them into the trap.