Conroy, for his part, suffers from
a particularly flat character design.
Not exact matches
«Phil didn't do something to earthquake - proof the house that he promised he had, and spends most of the episode trying to cover up,» says Burrell, who loves the bumbling but well - intentioned
character, which was written with him in mind — something he finds «not
particularly flattering, but hilarious.
It's funny,
particularly when the three
characters are allowed to simply bounce off one another in nearly structureless scenes, but it's never terribly
flattering to watch, especially when we're pretty sure that they're talking about us.
Certainly there are things to love; Bilbo's
character progression and his untimely addiction to one precious ring is welcome (although not nearly as prominent as it ought to be), the set design and telescopic vistas are almost as epic as ever, seeing the majesty of gold - diggin» dragon Smaug realized in impressive CG tantalizes the little boy in me (the one who listened to The Hobbit audiobook until it wore out), and one
particularly fun scene involving dwarves in a barrel is a blatant film highlight; but other elements that ought to stand out fall
flat on their face and never recover.
Lanthimos («The Lobster») starts off with an in - surgery shot of a beating, open heart — glistening with fat, it seems like a moving animal — and things go reeling from there: the uniform, intentional
flat - affect performances (
particularly Martin, who's both numbingly intense and not - quite - present); the high - angle camerawork, in which the
characters sometimes seem to be at the bottom of a too - brightly - lit fishbowl; the slow movement away from familiar settings and emotions.
There is a lot of detail in the
character models but the stages,
particularly the ones that are completely two - dimensional like Balloon Fight, Golden Plains and the Pac - Man stage don't look all that
flattering compared to the ones with three - dimensional backgrounds like Rainbow Road and Prism Tower.
While none of the turbocharged engines have quite the
character of one of Porsche's naturally aspirated
flat - sixes, it's hard to argue with the figures they produce,
particularly given the size and weight of the Macan (in Turbo guise it tips the scales at 2000 kg on the dot).
I found the structure of the book confusing,
particularly with regard to chronology, and the
characters to be
flat, mostly mouthpieces for the author's feelings about life, war, and justice.
The level of detail on
character models is
particularly lacking, as is the texture work, and the games graphics on the whole just feel
flat and lifeless, which is the exact opposite of what you want from a comic - book game, although the animation work for Deadpool himself is really quite well done.
None of the heroes or villains are
particularly well developed and while Assassin's Creed Chronicles: China makes fantastic use of its 2.5 D maps, the
characters fall completely
flat.