Sentences with phrase «particularly game breaking»

There are still technical and physics hiccups on occasion, but nothing particularly game breaking.
Additionally, I did run into a few minor technical issues, but nothing particularly game breaking.

Not exact matches

From producing many successful teams during the USSR era (Particularly Spartak Moscow), football in Russia stagnated somewhat during the break - up of the Soviet Union, but now with new investors, a new league format and the influx of talented foreign players, the Russian game in clearly on the up.
The Cherries have been level at the break in four of their last five games and therefore a half - time draw should have some appeal here because Chelsea are not particularly looking a powerful attacking unit at the moment.
Blackburn gave themselves a fine start in the first half and broke the deadlock with an exceptional goal after Danny Graham latched onto a through pass from Marvin Emnes, who looked particularly bright in the opening stages of the game.
The game on average isn't particularly challenging, especially since some fans have literally spent years of their lives figuring out how to break it.
The cast brought its «A» game; Barr and Goodman quite remarkably settle into their old - married - couple shtick like they never took a break; Oscar nominee Laurie Metcalf remains a scene - stealing force of nature as the forever unhinged Jackie; and Sara Gilbert does some of the finest work of her career as Darlene, particularly in — sorry to sound like a broken record — the second episode.
I particularly liked the way the game handles the parallel storylines of The Two Towers, letting you choose which half of the broken Fellowship you'd like to control by simply switching to one of the characters in either party.
What makes A Way Out particularly exciting to me is its cooperative nature, a feature that is rarely seen in narrative - centric games, especially those you'd consider as ground - breaking in any way shape or form.
This allowed games to be more accessible and enjoyable to players without the frustration of having to reload a save game or checkpoint every time they were defeated by a particularly tough boss.Dark Souls on the other hand was a game that outright refused to help the player beyond a few basic tips and put players in extremely challenging scenarios that proved to be the reason of many a broken controllers.
This can be particularly annoying since the first game allowed you break the crates with a simple attack; not sure why this change was made, but I don't like it.
You contribute to a culture of bad releases and broken games if you support this practice, particularly in the AAA world.
After 10 stages you'll face off against one of the game's 4 bosses, and while none of them are particularly memorable (besides the unusually named second boss), they do a good job of breaking up the game's usual rhythm of just blasting away at waves of enemies.
It doesn't move at the breakneck pace of most games nowadays, nor does it ever seem particularly concerned to address some of the plot points or character gaps it leaves dangling, but those that take the chance on the full Quantum Break experience (episodes and all) will find a quirky and unique experience waiting that you just won't see replicated anywhere else.
Fundamental to breaking these times is knowing one of the biggest shortcuts in the game... this is particularly challenging because you're going to have to have three clean laps with a number of speedups used too.
Both hail from fantastic game series though neither are particularly ground - breaking.
Adventure games like Dreamfall: The Longest Journey, Metroid Prime (Figure 4), and Dino Crisis are particularly attractive because they give the player an opportunity to break away and immerse in someone else's creativity.
This is particularly useful for multiplayer games, as it gives you a fairly inexpensive option to ensure everyone has a controller without breaking the bank.
Prey could have been one of those, particularly when you consider that I encountered two game - breaking bugs towards the end.
In a scene that mirrors the way videogame players often gleefully discover ways they're able to bend and break a game's coding, a particularly high - stakes, emotive moment is cut short by a player's clumsy interruption as he cackles away to his gawking wife.
Since then, I've yet to encounter anything game - breaking in a Bethesda game or felt a new one was particularly buggy.
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