«Startup Live enables participants to know each other, interact, and find
partners to work with
in the
future,» explains Thanos Makris, who is the co-founder of
apps studio iMellon and was a participant
in last year's event.
It's one thing to make a health or education
app, but another thing to actually integrate it with hospitals and schools — that requires policymakers, AOL co-founder Steve Case said on 15 April at the 41st annual AAAS Forum on Science and Technology Policy
in Washington, D.C. Drawing on lessons from AOL's first days when the web broke ground, Case offered his views on the
future of science and technology policy and stressed the need for would - be Internet entrepreneurs to engage productively with government
partners.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created
in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to
partner with other companies as well
in the
future - by using Nintendo IP
in mobile
apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to
partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times
in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»