Here's how you make a horror game — you take one part dramatic plot, two
parts creature design, and three parts character development.
Not exact matches
For its
part, the Plaza Hotel pays homage to its retro roots with a combination of throwback
design elements combined with modern
creature comforts and exciting amenities hotel - wide.
The
creature designs were cool, but they are mostly CGI, and while the CGI is fine for the most
part, it relies a bit too much on it, and in a few scenes it looks rather bad.
The pack includes: A long colourful display banner A display border with colourful Hermit crabs An A4 word card to use when writing about the story and sea
creatures A title poster for display Word and picture cards of the different sea
creatures in the story Word cards with words relating to the story on sea shells Sea
creature flash cards Sea
creature fact cards with simple facts about the sea
creatures in the story Tracing pattern worksheets Match the label to the correct sea
creature worksheet Colour photographs of different sea
creatures and underwater scenes - great for discussion and displays
Design a new house for Hermit crab worksheet Label the sea
creatures worksheets A Hermit crab fact book to make and complete Fact posters about Hermit crabs with colour photographs Sequencing picture cards for the story Cut and paste sequence worksheet What happens next worksheets My favourite
part of the story worksheet Comparing my house to Hermit crabs house worksheet - with different version for different abilities Cut and paste the months of the year with pictures of the corresponding sea
creature Month cards for display with corresponding sea
creatures Beginning, middle and end worksheet Count the different sea
creatures on the shell worksheets An alphabet line on Hermit crabs A number line to 30 on different sea
creatures A crab face mask to make - in colour and black and white Writing paper with themed borders Please note: The art work used in these resources has been produced by ourselves.
Dogs are social
creatures designed by nature to be a
part of a family unit or pack.
The primary thing whenever we
designed an enemy was thinking what happens when you cut off a limb, or what does he look like so dismemberment is
part of this
creature.
In certain
parts of the game, it is VERY obvious this title was
designed for the Wii U. Beating stages with a lot of Lums always gives you a Lucky Ticket to scratch, which will either reward you with a
Creature, a Teensy, Lums, or Origin stages.
Some of the enemy
design cues are a bit too subtle, requiring some trial and error to figure out which shape category certain
creatures belong to, but for the most
part the boss and level
design is well balanced and inventive.
As the name implies, your child gets to
design a unique
creature and, for the subtle educational
part, they can also learn about where an animal might live based on recognizing certain body
parts or structures (like wings would indicate the
creature can fly).