There are other ways to collect shards, motes, and demon
parts than the main game.
Not exact matches
The
main benefit of the stock market
game is that students who take
part in it earn higher scores on personal finance exams
than those who do not play it.
-
main character will travel throughout the
game world, which is a fusion of various times and places from the series - the mystery behind how the world ended up like this is will be a key
part of the story - you can potentially run into any character from any point in the series - recruit characters into your party, which you can then fuse together - fusions that would normally be impossible are enabled by the mysterious armband the characters wear -
main character will also be able to fuse with Pinijji - the Broli / Goku fusion is hyped up as being potentially more powerful
than Vegetto - Trunks tells you that you should «gather energy» by recruiting more allies
Conversations seem to last an eternity at times, and the
main story feels lazier
than any other
part of the
game.
Instead like I mentioned earlier we wanted to really expand on the world of Skyward Sword and we kind of tried to think about what kind of cycle can we create in the
game that really encourages continuous exploration so that what came up was things like needing to cook and gather ingredients to eat, needing to procure weapons from enemies because they break, things that like there's a cycle of expending something and then procuring something, that's like a
main important
part of this
game and it was kind of drawn more from that
than any singular inspiration.
Many critics, despite its 87 score on Metacrtic, felt Halo 4 diverged from the series, and its Spartan Ops, the
games part DLC mission - based cooperative set in the post-
game, had a less favorable reception
than the
main game.
The plot in the
game is almost the same as Ruby and Sapphire, featuring slightly different scenes in certain
parts of the
game and of course, the
main legendary Pokémon is different
than the previous
games.
Stances on religious instances in video
games are laxer in Japan
than in the states, and while Nintendo of America has censored little aspects of
games in the past as
part of the translation process, it's also outright passed on
games in which the religious iconography is too central to a
game's
main theme to remove.
We struggled at first to find balance in all the moving
parts of the
game, but as we cut away some of the superfluous
parts and got to the core of the
game, we found that while certain aspects were fun in their own right, they added more complexity
than necessary and ultimately detracted from the
main experience.
Very rarely do I ever play a
game where there isn't at least one
main story mission that feels more like a chore
than a key
part of the
game, but L.A. Noire manages to make every
part of the
game feel important.
Very rarely do I ever play a
game where there isn't at least one
main story mission that feels more like a chore
than a key
part of the
game, but
For the most
part it's more of a puzzle
game,
than horror
game and has side - stories far more compelling
than the
main plot.