Not exact matches
«Western third
party support appears limited to
ports of Xbox 360 and [PlayStation 3]
games.
Then third
parties could
port games more easily, driving console sales due to a larger selection of
games, etc..
I understand why no 7 (a little, I guess) but 9 was an amazing DS
game, just amazing and deserves to join the
party and all they need to do is
port it over.
Fuzion Frenzy filled the slot of being the «family friendly
party game» — should such a genre actually exist — and simply seemed to have been developed to justify the Xbox's four controller
ports.
The first -
party ports and new
games are one thing, but Nintendo does have another, much more difficult task ahead of them in order to secure the future of the Switch: they have to convince third
party developers to join them on the machine.
Nintendo will more than likely have another good year in 2018, but with confirmed 2018 first -
party titles so far limited to Kirby Star Allies and that Yoshi
game, and with its paid online services not arriving until later in 2018, it wouldn't be a terrible idea for Nintendo to buff the Switch's library by
porting previously overlooked
games.
There's some high - profile
ports like Captain Toad and Donkey Kong Country coming, plus newcomers like Smash Bros and Mario Tennis Aces — and that's without getting into third -
party games.
Everything you could want for the Switch is represented on this list, from Nintendo's big hitters down to innovative indie
games, third
party gems and even some of the late
ports that stand out as impressive on the Switch.
Monster Hunter and RE Revelations aren't inferior
ports, that's why they sold good enough on the Wii U. Resident Evil 6 skipped the Wii U because it's different from other Resident Evil
games and a lot of people didn't like RE 6 so i'm glad it skipped the Wii U. I already told you that 3rd parties need to give us GOOD GAMES that we want to play if they want to make money on Nintendo platf
games and a lot of people didn't like RE 6 so i'm glad it skipped the Wii U. I already told you that 3rd
parties need to give us GOOD
GAMES that we want to play if they want to make money on Nintendo platf
GAMES that we want to play if they want to make money on Nintendo platforms.
While Fable Anniversary had a mixed reception on the Xbox 360, it was still a
game that many people would love to play and so far most
games that have been
ported over to the PC from their console counter part with Alan Wake being the strongest advocate to prove this true, we can only hope that Steam sales of Fable Anniversary are enough to open MIcrosoft's eyes towards the presence of the PC gaming community and hopefully be encouraged to release first
party studio titles such as Halo 5 to the PC along side the Xbox One.
Developers make best decisions when it comes to
games, however 3rd
parties give up because they need to deal with «
porting» or programming the Wii U Gamepad into it.
Corpse
Party is the Nintendo 3DS
port of the PSP remake of the original Corpse
Party game.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see
games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd
party developers how to cut development time for new
games and
ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
Today, quite a few
games from third -
party publishers were showcased during the latest Nintendo Direct Mini presentation, and not all of them were
ports.
Digging deeper into Vita's library isn't a perfect solution; PS4 still needs more big - ticket
games to keep its owners happy and court new buyers, and
porting Vita's best
games would nullify the few remaining reasons to buy the system, not to mention bringing over third -
party titles like Danganronpa would require an external push.
Because judging a
port of a
game, instead of the first
party work or even waiting a couple of years to see what is produced and has been worked from the ground up is completely sane.
What's great about this news... Monster Hunter 3 Ultimate isn't just a third
party game, it's an upgraded
port of an old
game and yet this title alone skyrockets Wii U sales.
Corpse
Party Blood Covered:... Repeated Fear on Nintendo 3DS is a
port of the PSP version which was already a remake of the original
game on PC.
, and more precisely
parties... it's probably one of the reasons Kitfox
Games decided to
port the
game to the Nintendo Switch in the first (besides the console and the indie
games on it selling well, obviously!).
Other spectacular third
party releases included the Super Monkey Ball
games as well as
ports of otherwise Dreamcast exclusives, such as Sonic Adventure 2 and Skies of Arcadia, from Sega; the stylish and refreshingly challenging beat - em - up Viewtiful Joe from Capcom, and the Namco RPG masterpiece Tales of Symphonia (one of my favorites of all time, mind you).
Keep an eye out for 3DS
games, Switch
games, and maybe even some third -
party ports.
This detail was removed for the
Game Boy Advance
port, released after Sega became a third -
party.
A third
party is willing to
port the
game to Nintendo's handheld, but it currently awaits approval from The Big N.
Good launch
games but little to no 1st and 3rd
party support until summer when a Resident Evil
port gets released that everyone ends up buying for the second time.
Lets hope they don't go down the path the bulk of third -
party content consisting of
ports of
games that are several years old.
If Microsoft could set up a small team that would be responsible for
porting first
party Xbox
games to the Xbox One and adding some achievements, i think it would do very well.
As Monster Hunter flagship versions are no longer a certainty for the system (will probably get «Portable G»
ports of
games), this is welcome to fill that guaranteed 3rd -
party million seller block.
Gta 5 wont be on the switch... Let alone 6 but maybe a
port of china wars or gta 4... Noone should expect any 8th gen AAA 3rd
party games on the switch.
Nintendo's strategy of filling the Switch library's gaps with Wii U
ports is working and keeps people who didn't buy the Wii U happy until first
party games come around on the second half of the year.
After all, these 3rd
parties couldn \» t simply
port their existing AAA
games, designed for powerful hardware, to the relatively weak and meager Wii, forcing them to make either bold, creative, and risky investments, or none at all.
This anger is said to come from a variety of places: the lack of 3rd
party support on Nintendo consoles, in which most multiplatform
games skip Nintendo \'s platforms entirely; in the rare occasion that there is 3rd
party support, it comes in the form of botched or downgraded
ports, often missing all DLC support and being the last version to receive much needed patches; and finally, the indirect and unintended humiliation of the Nintendo fanbase from company executives and public relations employees who run off their mouth a bit more than some would like.
The result was that most people who were interested in multiplatform
games at all, chose a system other than the Wii — which in turn strengthened 3rd
parties \» hesitations in
porting their major
games to the system.
Runic's Torchlight, released for 1200MSP, was the second to last
game in the House
Party promotion but by no means the least — the
game added 66,924 players in its first week, a fantastic turnout for a
port of a PC
game that came out in 2009, and was apparently developer Runic's best day of sales ever.
Which means that third -
party developers require almost a year to
port their
games to Nintendo Switch and we will see more and more
games from third -
party developers in the future.
Proves that Wii - to - 3DS
ports are possible, presumably doesn't take a lot of developer resources, might leave Nintendo with tools to do more «quick
ports» or to support third
parties who want to give their
games a second chance at life on the portable.
As XSEED staff often mentions, viability is rarely that big of a hurdle nowadays, when you can easily
port a
game on PC if something goes wrong with the console release, the main thing is for the
parties involved to want it to happen.
The reason why Vesperia, Ninja Gaiden 2 & Bioshock got
ported is because those are 3rd
party games.
Corpse
Party is the Nintendo 3DS
port of the PSP remake of the original Corpse
Party game.
Backwards compatibility it's bleeding money for Microsoft, they need to pay some studios to
port those specific
games to Xbox One's PC like architecture, and, they don't even make money out of it seeing that majority of those titles are third
party.
From third
party, I suppose we will see more support, last year many devs already said that they didn't expect the Switch to be a success and that they would invest more on it so, hopefully, we will start to see the results of it even if there are only
ports of existing (this gen)
games.
If this new console doesn't support the third -
party games on the Playstation 4, and Xbox One then the developers are not going to
port their
games.
Other spectacular third
party releases included the Super Monkey Ball
games as well as
ports of otherwise Dreamcast exclusives, such as Sonic Adventure 2 and Skies of Arcadia, from Sega; the stylish and refreshingly challenging beat - em - up Viewtiful Joe from Capcom, and the Namco RPG masterpiece Tales of Symphonia (one of my favorites of all time, mind you).
Wow ps3 is so good the last couple years especially this year with all the good exclusives plus 3rd
party developers are making good ps3 versions of
games and not lazy
ports.
We will never know what might have happened if the Nintendo 3DS had been released with a new Mario
game, immediately followed by a new Zelda (not simply a
port), a new Pokémon, and a plethora of great
games from third -
party developers.
Thus, why first
party titles from Sony always looked superior like Uncharted and Killzone, most third
party games looked exactly the same or at times slightly worse on the PS3, due to developers designing for the 360 and
porting to PS3.
While Skyrim is going to be releasing a while after the actual launch titles of the Nintendo Switch, and will be just one of the many third -
party titles that are going to be coming to the console among the steady stream of
games reputed to come for it, hopefully the Skyrim Nintendo Switch
port will be just as good on the Switch as it is on other platforms.
Now so far I've talked about certain specs and comfort but it's time to talk about the audio quality, the microphone is an omnidirectional mic with «crystal clear chat» when I first used this headset I plugged it into a turtle beach adapter on my controller, at this point it was feeding
game audio and chat audio through the headset and I managed to set the chat and
game audio levels perfectly obviously this is a chat headset and was designed simply for
party chat audio in mind, I plugged the headset into my Xbox controllers 3.5 mm
port and tested out its functionality, I could hear the
party just as clear as I would a more expensive gaming headset but obviously this time no
game chat was fed through, when asking how my microphone sounded to other members of the Xbox
party it was noted that it sounded superior when coming through the turtle beach adapter rather than straight into the controller but both were above acceptable especially for a chat headset.
Those
games alone would constitute a strong first year for any console, but it was the indie and third -
party ports that took the Switch over the top.
People would gladly pay $ 20 dollars for a
ported version of Pokemon Stadium or any of the Mario
Party games.
This was a time before the 16 - bit console war began in earnest, so a few Sega
games did end up on Nintendo's system, like AfterBurner and Shinobi, although these
ports were developed by third
parties like Sunsoft and Tengen.