Characters have several
passive ability trees they can choose from.
Not exact matches
No skill
trees, no
passive abilities.
Add in an
ability tree full of unlockable
passive speed boosts and new attacks and suddenly every level subsequently gets a lot more interesting — and challenging, especially if you have a second player on - hand.
Skills are
passive bonuses and not active combat
abilities; skills are like a talent
tree in World of Warcraft.
The included skill
tree unlocks a wide variety of
abilities and
passive perks, and there aren't enough skillpoints to unlock everything, so each character can feel even a little more personal based on how you've customized their attributes.
When levelling you are assigned two points to spend to work your way along a skill
tree unlocking skills and
passive abilities.
Each career has an individual talent
tree, active and
passive abilities, and access to unique weapons and equipment.
With this update general Stone gains access to a skill
tree that allows him to unlock
passive and active
abilities which players can buy alongside weapons and ammo in the shop.
I do get more than enough points to even skill the whole
passives (which is kinda useless, except the mana on kill), and still can skill more
abilities out of one
tree.
Let me highlight some of the key gameplay elements: make char with base stats, equip weapon, kill stuff, get gear, wear gear, find skill gem (this is how the game gives you spells or
abilities, these can be socketed into gem slots in your gear to be ready to use), skill gem level up along with character, assign
passive in character skill
tree, kills monsters and fine orbs (these are the currency used in the game that can have various uses like increasing quality or respecting items etc.), join party (up to 6) and kill mobs, trade loot.
In addition to the skill
trees Vulcan can also receive various buffs through a Feat system to give him
passive abilities such as increased health and magic.