Sentences with phrase «past franchise development»

Fransmart's current and past franchise development portfolio brands have opened more than 3,000 restaurants in 45 states and 35 countries.

Not exact matches

Name: Stephen Murphy Title: Executive Vice President, Banking Areas of responsibility: Business and personal banking, product development, marketing, equipment financing, corporate lending, Optimum Mortgage, National Leasing, CWB Maxium Financial, CWB Franchise Finance Years with CWB Financial Group: < 1 Career history: Extensive leadership experience from his 20 years with TD Bank Group Education: Master of Business Administration from the Richard Ivey School of Business Community involvement: Director for the Lions Gate Hospital Foundation; past director of Junior Achievement of Central Ontario, Business Council of BC and BC chapter of TD Friends of the Environment Foundation
«Our franchise partners have always been the lifeblood of our company, and Flash Market has been an outstanding partner with us for the past four years,» said Madison Jobe, chief development officer for Pizza Inn.
The Washington Wizards seemed to have made the right offseason moves in years past with smart drafts and acquisitions, but injuries have beset the franchise and stalled its development.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Hear from Head of 343 Industries Bonnie Ross, Franchise Development Director Frank O'Connor, Executive Producer Dan Ayoub, Executive Producer Josh Holmes and others as they talk about the past, present and future of the Halo universe.
Bjorn Book - Larsson, CEO of Reloaded Games, says: «Over the past year it has been great working with Deep Silver and their experienced publishing teams from the Saints Row, Homefront and Dead Island franchises, as well as with the veteran development team at The Workshop, led by great members of the original Tony Hawk, Call of Duty 3, Borderlands 2: «Mr. Torgue's Campaign of Carnage» and The Evil Within teams, and getting their deep insight into how we can best transform APB Reloaded into a great console experience.»
Electronic Arts (EA) have unveiled the newest instalment in the Need For Speed franchise, titled «Need For Speed: Payback», that they have been teasing the development of for the past
It remains to be seen if Kingdom Hearts 3 can possibly live up to the hype that fans of the franchise have built up over the past decade of development.
«Respawn Entertainment marks a fresh start for Jason and me, for the past decade we led a great development team and poured our hearts into creating an epic game franchise.
Nintendo's iconic Mario franchise is a testament to just how much games have evolved over the past 4 decades and their potential to adapt to just about any genre imaginable; the plumber stars in just about everything, including side - scrolling platformers, turn - based RPGs, 3D adventures, sports competitions, fighting games, and even a handful of learning and child - development titles.
So, the promise of the return of a video game franchise for NASCAR intrigued me, having enjoyed playing past NASCAR Thunder titles and eager to see how developments in recent racing games (i.e. the tuning options in Forza) would impact NASCAR 2011.
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