Sentences with phrase «past smaller monsters»

Not exact matches

The team suggests that a special type of merger in the distant past between two smaller spiral galaxies could avoid smashing together to become a less defined elliptical galaxy, and instead merge to form a single vast spiral monster.
One of the bigger letdowns for the past Monster Hunter games is that its graphical capabilities always seemed dated, especially the most recent ones being on handhelds with smaller screens.
But unlike Expeditions of the past, which were often very unwieldy and hard - to - drive monsters, this 2010 version cruises over hill and dale, around curves, into and out of driveways and parking spaces with the ease of a much smaller vehicle.
If you choose the field; the playscape starts out as in that classic Hyrulian style of green grass, cliffs and small monsters scattered around, bringing back nostalgia to A Link to the Past players albeit with improved graphics and 3D effects.
And then there's the other stuff dotted around the place that defies categorisation: the Great Fairies, the rare non-boss monsters, the small hints at the past of the world of Hyrule, and the strange characters you'll sometimes meet, half way up a mountain playing an accordion or in the middle of a ruined castle being attacked by Bokoblins.
SELECTED EXHIBITIONS 2018 In (di) visible, Station Museum of Contemporary Art, Houston, TX; Cameron Museum of Art, Wilmington, NC 2017 Translatio Imperii, Gutterbox Gallery, Raleigh, NC Digiscapes, Curated by Anthony Hamilton, Lump, Raleigh, NC Art on Paper, Curated by Emily Stamey, Weatherspoon Art Museum, Greensboro, NC Objectifying Myself: Works by Women Artists from the Pennsylvania Academy of Fine Arts, William Benton Museum of Art, Storrs, CT For Liberty and Justice for Some, Walter Maciel Gallery, Los Angeles, CA Shimmer, Light and Design Gallery, Chapel Hill, NC 2016 Seeping of a Ghost, Gallery Bastejs, Riga, Latvia (solo) Musings on an Origin, Spectre Arts, Durham, NC Typecast, Hillyer Art Space, Washington, DC 2015 Heterotopias as Other, Nha San Collective, Hanoi, Vietnam (solo) 2014 The Orient, The Occident, Galerie Quynh, Ho Chi Minh City, Vietnam (solo) Summer Shuffle: Contemporary Art @ PAFA Remixed, Pennsylvania Academy of Fine Arts The Mother Load, The Center for Creative Connections, Dallas Museum of Art, TX 2013 Contemporary Vietnamerican Art, Maier Museum of Art, Lynchburg, VAThe Linda Lee Alter Collection of Art by Women, Pennsylvania Academy of Fine Arts, PA 2012 Alter / Altar: Meditations on the Past, The Morris and Gwendolyn Cafritz Foundation Art Center Collisions of Clamor and Calm, Galerie Quynh, HCMC, Vietnam Art HK 12, Hong Kong International Art Fair, with Galerie Quynh 2011 Bite Sized Monsters, Modern Eden, San Francisco, CA 2010 Twombly House / Ephemeral Museum, Portland, OR Outwin Boochever Portrait Exhibition, National Portrait Gallery, Smithsonian Institution, Washington D.C 2009 Family Pictures, Root Division, San Francisco, CA 2008 In Transition Russia, Municipal Centre for Contemporary Art, Yekaterinburg National Centre for Contemporary Arts, Moscow, Russia 2007 House of Adoration, Galerie Quynh Contemporary Art, HCMC, Vietnam (solo) House of Adoration, Ryllega Experimental Art Gallery, Hanoi, Vietnam (solo) Small Works, Morris Graves Museum of Art, Eureka, CA 2006 Portrait of a Contemporary Family, First Street Gallery, Eureka, CA Portrait of a Family, Southern Exposure, San Francisco, CA National Juried Exhibition, Marin Art Center, Marin, CA Juror: Rene de Guzman Small Works Invitational, Gallery Dog, Eureka, CA Out of Context, Huntington Beach Art Center, Huntington Beach, CA Face Paint, Bucheon Gallery, San Francisco, CA 2004 Monster Drawing Rally, Southern Exposure, San Francisco, CA Supernatural, Southern Exposure, San Francisco, CA Go West!
It's the monster that too many of the «Johnny Canucks» who bothered to vote created and the consequence of the first past the post system where there's a too small turn - out.
In past Monster Hunter titles for example, the maps would have a small loading screen between each numbered area; in World, each map lets you traverse the entirety of it seamlessly — no loading screens at all.
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