Not exact matches
The
video game cutscene has undergone a lot of transformations over the
past couple of decades, and many games these days present elaborate, dazzling CGI
sequences that are often billed as «Hollywood - caliber.»
MPVAC investigates the emergence of digitally constructed identities, theoretical fictions, Amerika composts various art personas and classic 20th century artworks into a narrative
sequence of mobile phone
video images that conjure up both the spirits of the
past as well as hauntological actors of the present.
With no preset narrative and no specific protocol
sequence, everything is a mix of
past, present and possible, across multiple circuits: «The news, amazon.com, a make - up tutorial, a movie trailer, fake or real, a Benjamin essay, a French - English dictionary, some porn, our most private correspondence, a fashion photography book, an art magazine, yet another funny cat
video all appear together and interchangeable — not to mention our music, photographs, texts, contacts and other material stored in other programs.
In his 1971
video, Walking Forward - Running
Past, John Baldessari utilizes
sequence, repetition, and montage to deconstruct the notion of cinematic chronology.