IGN's Cam Shea and Luke Reilly sat down with Michael Murray, game designer on the Tekken Project team at Bandai Namco Games, to chat about his interesting
path into games development, working in Japan, and the past, present, and future of Tekken.
Not exact matches
Before looking at specific elements of the Zelda experience, however, it is necessary to put these
games into a production perspective, by examining the circumstances outside the
game that shaped the
path of the series»
development.
Some
games run through a completely smooth project plan,
development path and publishing calendar, never even breaking
into a mild sweat before arriving in retail stores.