Sentences with phrase «path through walls»

According to EA DICE, players will be able to «carve a path through walls and buildings, take down your enemies in creative ways, and leave your mark on the terrain around you through intuitive destruction.»
For even more gameplay possibilities, carve a path through walls and buildings, take down your enemies in creative...
For even more gameplay possibilities, carve a path through walls and buildings, take down your enemies in creative ways, and leave your mark on the terrain around you through intuitive destruction.

Not exact matches

The increase in gross domestic product was faster than Wall Street expected and suggests the U.S. economy remains on a steady if lackluster growth path halfway through the year.
Cross Rt 117, turn left and enter Drumlin Farm through the wall onto the paved path that leads to the Nature Center.
Some can bust through walls or floors, others can reflect beams, even more shoot grenades or control time, build things quickly or slowly, fly quickly or web - swing painfully slowly, detect hidden paths or destroy specialised enemies.
Leave a path of destruction as you smash through LEGO walls and throw cars using hyper strength.
If you're not careful a raging monster might also smash through a wall, revealing new paths.
They are free to choose whether to read wall text or take audio tours, free to follow a recommended trail through an exhibition or choose their own path.
The claim is that the standard piston engine, with straight up - and - down path, causes lots of friction with the walls while the piston travels through the chamber.
But what lives and breathes in their writing is the reason to holiday here: stunning lakes; winding roads through charming villages; «fells,» which are gentle mountains decorated with red bracken and tumble - down stone walls; walking paths through haunted woods to high ponds and stunning views; the triple - waterfall that is Stock Ghyll Force, and others, too.
It was a remarkable sight: you could see where the Hudson had cut a path through the shelf, creating terraces and high walls.
That last bullet point is probably the most crucial as most every new visitor that comes through BabyPips.com doesn't walk down the path of your average Wall Street trader.
Rich history presented through ancient preserved walls and stone - paved small paths.
Visitors can walk freely along the undulating paths through the trees that surround the fortress, and within the high walls there are guided tours where one can visit the torture chamber inside and from the Reckturm watchtower enjoy a panoramic view of the city and the misty Alps beyond.
Some like Pisac have paths that tunnel through mountainsides and others like Chincheros boast massive stone walls seemingly built by giants.
But there are the hardest of the hardcore who are, to put it kindly, more cautious with their seal of approval, given revealed gameplay additions such as Instinct, which allows Agent 47 to see enemy positions through walls along with their paths.
At the end of the path is a strange stone wall with a wooden rampart, formed in the shape of an open arch, yet he couldn't venture through it, instead encountering an invisible wall, but beyond were trees and foliage.
By the second lap, millstones chase players down through tunnels and an aerial shortcut opens up mid-way... at risk of flying straight into a Thwomp, so you have to choose your path wisely: do you take the anti-gravity walls, take the risk and fly past the Thwomp, or make an emergency landing into the surrounding water?
Certain surfaces of the interior such as thinner walls, glass and debris can be destroyed with multiple melee attacks or shooting at them, although keys are required to open some doors such as red keys that are needed for progression on the path taken to the end of the level at the green elevator, while there are also yellow keys that will often lead to a special level through a purple elevator situated somewhere else in the level.
It's not just artistically the game does well, mind you, on a technical level the game also impresses with plenty of detail packed into character models and vast draw distances lending the world a sense of scale via some impressive vistas, even though you are kept to a fairly linear path, a path which happens to also feature warning messages should you stray a bit too far and invisible walls that you can bang your noggin off of, somewhat ruining the nice illusion of wandering through the wilderness.
As you progress through the complex, you will undoubtedly see doors or walls you can not get through yet, but with every upgrade comes a plethora of collectibles and new paths for you to take if you backtrack enough.
New paths open up as you discover fresh alien gadgetry, like a trenchcoat that lets you phase through walls, and a device that lets you control a small alien bug to crawl into new cave systems.
With humanity's back against the wall, and an unknown threat bearing down on the Pathfinder team, players will be able to forge a new path through a new galaxy, some 600 years in the making on March 21st.
Guide Sonic through the maze to collect the golden coins while avoiding the walls, bad guys, and other obsticles in your path.
The prince will run along and up walls, hang from ledges, swing from poles, and otherwise improvise his own path through puzzling mechanisms and among lethal traps.
You can also shift through slim walls giving you access to hidden areas and other paths in the level.
Using special high - tech gloves, you manipulate the environment around you — build bridges, shift walls, open new paths — in order to journey deep into a mysterious giant cube hurtling through space towards Earth and... Read More»
Leverage fully - dynamic physics - based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls.; Evolving & Emergent Gameplay - Carve your path through an ever changing landscape as you improvise your combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF.; Epic Sci - Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open - world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.; Multiplayer Combat - There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat modes.
The wall zigzags 50 linear feet through the room and, like any good wall, bisects the expanse, thus determining walking paths around it, obscuring sightlines, and segregating the space.
2011 Postcards from the Edge, CRG Gallery, New York, US Litos Grafere, Danish Art Center Silkeborg Bad, Silkeborg, DE; Museum of Stavanger, NO Freeriding, East / West Galleries, Woman's University, Denton, Texas, US Sculpture in So Many Words: Text Pieces 1960 - 75, Ziehersmith, New York, US Intrusions, Galerie Michèle Chomette, Paris, FR Compagni Di Viaggio - Traveling Companions, Mestna Galerija Ljubliana, SI L'Insoutenable Légéreté de L'Être, Yvon Lambert, VIP Art Fair, Online Art Fair, New York, US Box is a Box is a Box, Librairie Florence Loewy, Paris, FR Drawn / Taped / Burned Abstraction on Paper, Kotonah Museum of Art, Kotonah, New York, US As Long as it Lasts, Galerie Sonja Junkers, Munich, DE Works from the Pentti Kouri Collection, Tracy Williams Ltd, New York, US Picasso: Guitars 1912 - 1914, Museum of Modern Art (MoMA), New York, US Berlin International Film Festival, various theaters around Potsdamer Platz, Berlin, DE Observadores - Revelaҫões, Trânsitos e Distâncias, Museu Colecção Berardo, Lisbon, PT Market Art Fair, The Royal Swedish Academy of Fine Arts, Stockholm, SE Feuille à Feuille, Musée de Vence, FR TextVideo / Female: Art after 60's, PKM Gallery, Seoul, KR Topography / Topography, Brooke Alexander Editions, New York, US Bidoun Project, Mercer Street, New York, US Temporary Stedelijk 2 - Making Histories: Changing Views of the Collection, The Temporary Stedelijk at the Stedelijk Museum, Amsterdam, NL Push Pull, Rijksmuseum, Amsterdam, NL Bild / Objekt: Neuere Amerikanische Kunst aus der Sammlung, Kunstmuseum Winterthur, Winterthur, CH Tod's Art Plus Drama Party 2011, Whitechapel Gallery, London, UK Shelf Ramp Wedge Bridge, Fitzroy Gallery, New York, US CLAP, Hessel Museum of Art, Annandale - on - Hudson, New York, US 100 Briques Pour Madagascar Œuvres Contemporaines, Hotel Marcel Dassault, Paris, FR Bomb 30th Anniversary Gala and Silent Auction, Capitale, New York, US Benefit Auction from the Icelandic Wetlands, The Culture House, Reykjavik, IS Locations, Paula Cooper Gallery, New York, US As Long as it Lasts, Arratia, Beer Gallery, Berlin, DE After Hours: Murals on the Bowery, Festival of Ideas for a New City, New Museum and Art Production Fund, New York, US A Place to Which We Can Come, St. Cecilia Convent, Brooklyn, New York, US The End of Money, Witte de With, Rotterdam, NL Designing the Whitney of the Future, Hurst Gallery, Whitney Museum of American Art, New York, US Hong Kong International Art Fair, Hong Kong Convention and Exhibition Center, Hong Kong, CN Made in Italy, Gagosian Gallery, Rome, IT Jeff Wall The Crooked Path, Center for Fine Arts, Brussels, BE Through the Warp, Regina Rex, Ridgewood, New York, US Interloqui, National Glass Center, The University of Sunderland, Sunderland, UK Personal Structures, Palazzo Bembo, Venice, IT Arte in Movimento, La Galleria, Venice, IT Middle Age, Leo Castelli Gallery, New York, US Brooke Alexander Editions, Helga Maria Klosterfelde Edition, Berlin, DE Void if Removed: Concrete Erudition 4, Le Plateau - Fonds Régional d'art Contemporaind «Ile - de-France, Paris, FR As Far as the Eye Can See, The Field Sculpture Park, Omi International Art Center, Ghent, New York, US 20 Jahre Gegenwart, Museum für Moderne Kunst (MMK), Frankfurt am Main, DE Anarchism Without Adjectives: On the Work of Christopher D'Arcangelo, 1975 - 1979, Centre d'Art Contemporain de Brétigny, Brétigny, FR Play Time, Lieu D'art Contemporain, Sigean, FR Plot: Plan: Process Works on Paper from the 1960's to Now, Leslie Tonkonow, New York, US Distant Star / Estrella Distante, Regen Projects, Los Angeles, US 15 Minutes Homage to Andy Warhol, Pollock - Krasner House and Study Center, East Hampton, New York, US Seoul International New Media Festival, various cinemas in Seoul, KR Art = Text = Art: Works by Contemporary Artists, Joel and Lila Harnett Museum of Art, University of Richmond Museums, Henrico, US Melanchotopia, Witte de With, Rotterdam, NL Belvedere.
Jeff Wall's latest exhibition borrows its title from the first photograph on view in the show: a 1991 picture that depicts a walking path winding through a vacant lot near an urban industrial zone.
New Breach Gameplay Mechanic - Players can now blaze their own paths through the game by «Breaching» formerly impregnable obstacles like walls and doors with explosives.
No dishwasher NOT EVEN BOLTED IN, Oven not working, Plumbing issued ETC.) *** Path lights inspector came to due walk through and we stressed our concerns since walls were turning again and we were told «this will be reported and addressed ASAP» NOTHING!!!! Shortly after move in became ill and then worse and worse no Doctor could figure it out.
A flagstone path leads through this potting shed, making for easy access to the tools stored on the wall.
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