Stages are lengthy and labyrinthine in nature thanks to branching
paths hiding collectibles and chests.
Not exact matches
The game uses a Metroid style layout with
hidden paths and
collectibles.
You can find
collectibles and
hidden paths in each level that range from letters spelling Kong's name to coins and bananas.
Wander through the Lunar Plain, the Marshlands of Sorrows, the Vipera's Forest and the Unknown Depths, where shortcuts, alternative
paths,
hidden collectibles and easter eggs await you in large numbers.
Everything changed at that point as players experienced precise controls, clever level design,
hidden paths and secrets, power - ups,
collectibles, iconic music, and a princess that was forever in another castle until she just had another quest for you to conquer.
While any animal type and Wispon combo can successfully conquer these missions and level designs, the different
paths and
collectible items
hidden in the stages require the player to return to each level using the different options for the hero.
Featuring branching
paths and
hidden collectibles, it laid the groundwork for many different action - RPG offshoots that have come into their own today.