This study contributes to what is known about teacher thinking in relation to
the pedagogical use of video games, particularly those focused on global content, and includes implications for teaching and research.
Not exact matches
Regarding its
pedagogical use, students can record their own
videos describing how they solved a particular problem step - by - step (e.g. a trigonometry problem) or explaining their thinking process about the structure
of an essay.
In a follow - up study, Sherin and van Es (2009) identified three primary research agendas for the
use of video in supporting teacher learning: increasing
pedagogical repertoire, developing content knowledge for teaching, and «learning to notice» important features
of classroom interactions.
In giving
pedagogical practices, the teacher directs the students to content
using structured learning experience similar to the teachers»
use of the IWB to show
videos, play review games, or to do the reveal activities (e.g., the Martin Luther King activity seen in the seventh observation in Ms. Adams» class).
Although the
video database was designed to help teachers master the challenges
of inquiry - based social studies teaching
of any sort, we have also
used specific cases within the database explicitly to provide models
of teachers effectively
using technology to support specific
pedagogical and content goals.
As students watched each
video clip, they were provided with an online scaffold that assisted them with focusing on specific technological,
pedagogical, and content aspects
of each
video through the
use of guiding questions (see Figure 1).
Our studies
of students who were
using the RCE CD - ROM indicated that these
video - based portrayals
of challenging
pedagogical practice were encouraging and vital to pre-service teachers, providing new and varied learning opportunities, as well as multiple perspectives on the teaching
of culturally and intellectually diverse students.
Among the highlights
of Mark Leckey: Containers and Their Drivers will be Leckey's breakthrough film Fiorucci Made Me Hardcore (1999), which
uses sampled footage to trace dance subcultures in British nightclubs from the 1970s to 1990s; a selection
of the artist's Sound System sculptures (2001 — 2012), functioning stacks
of audio speakers that recall those
used in street parties in London; his
pedagogical lecture performances; GreenScreenRefrigeratorAction (2010), a
video and installation that considers «smart» objects and our increasingly technological environment; and a new iteration
of the installation UniAddDumThs (2014), which Leckey created as a «copy»
of a touring exhibition, The Universal Addressability
of Dumb Things, that he had curated the year before.