Sentences with phrase «people behind their games who»

Yet RAD used that freedom to make a 5 hour game» «Sony has creative people behind their games who get the creative freedom to work on WHATEVER they want» Then you listed: Cory barlog: - make GoW4, is this a new IP and is this IP new for Cory?
Yet RAD used that freedom to make a 5 hour game Morevthab studios Sony has creative people behind their games who get the creative freedom to work on whatever they want Cory barlog has an new IP he wants to do and guess who he is going to do it with?

Not exact matches

Understanding the psychology behind that tension, and navigating around the people who perpetuate it, is the subject of The Blame Game: How the Hidden Rules of Credit and Blame Determine Our Success and Failure (Free Press).
goodness i can't believe it people will still defend him.You know something when Giroud misses many chances like at Monaco i did not criticize him even based on that you know why?its because he has always not been clinical.The only way a team can improve is by indentifying its problems and solving them.Arsenal has Giroud as the main cf and Welbeck as backup to him.Giroud has done well scoring some goals some too important but collectively he does more harm than good.Do not use moments to judge a player judge him based on content.Giroud does not excel in many games than he excels in games.As a main cf you need to be consistent.I see people here saying Giroud can not dribble he cant do this he cant do that but its a bit crazy to criticize him for that because every player has his own style.Giroud limitations as a player costs arsenal and will cost us a lot.Most importantly his poor finishing which has cost us several times.Not good enough.His style of play is ok for us but a striker who can take on players and run behind defences very well would make us very strong and also should be clinical.For Welbeck he needs to works on his finishing and composure by doing the basic things right.He rushes infront of goal too much.For now he is just above average.However he can excel if he works on improving.Giroud and Welbeck will always be a pain in arsenal's neck for most part.Some will call me stupid but hey at least i want to analyze the problem.People may support Giroud or Welbeck to lead the line next season but as the saying goes if you fool me once shame on you but if you fool me twice shame on me.Will you let Giroud and Welbeck fool you again?
People would call for Theo and Mesut to earn their 25 - 30 minutes a game behind the Ox and Santi at the moment, but not Ramsey, put him right back in to be the weakest player in the 11, and play Tomas for 25 minutes (who came in for the Ox by the way, not Rambo though he should have).
Cahill Terry, one of the best CB pairings in the league, probably second best behind Kompany and Mangala (when he actually has a good game), Ivanovic who is actually a CB by trade but is the league's best RB at the moment despite being played out of position, Azpilicueta another defender being played out of position and is the best one on one LB at the moment, Ake, Zouma, Luis and Bertrand who people forget about.
Dr. Prosperini noted that similar plasticity has been described in persons who play video games, but the exact mechanisms behind the phenomenon are still unknown.
So do nt call the people playing wow nerds and donkey behinds, that just reflect that you have no idea who plays the game.
For those who want a more hands - on approach, you can lead your forces personally by letting your «spirit» possess any of the goblins you command, at which point the camera moves in for an extreme behind - the - back view akin to what you might expect of a third - person action game.
While I'm sure not all of the 900,000 + people who have downloaded the game and made it the 8th most played game on Xbox LIVE loved it, many have put their support behind the game, even going as far as to say they are addicted to Too Human.
The dismissal of Hideo Kojima has brought with it cries that while Metal Gear Solid may live on through Konami, it will never truly be the beloved franchise again, which in some ways is almost disrespectful to the many, many people who actually make the game behind the scenes and will likely continue on with the series.
Brilliant games with potential are often hidden behind a mass of tripe created by people who are jumping on whatever is popular in the hopes of snagging some easy money for minimal work.
man, this is going to be such a long and annoying next gen of consoles with people saying «the ps4 version looks almost as good as the pc version» when it will be an even larger mountain of difference between pc and console last gen, at least for the first year, the console versions of games look somewhat similar, obviously the pc versions had way better res and better anti aliasing but next gen, the ps4 and xbox1 are so far behind even a 3 year old pc, and the new stuff coming out just utterly obliterates the xbox1 and ps4 making them 100 % obsolete and to the people who say «devs will never use it» and «all that power is wasted» talk to me when you have played a game like the witcher 2, crysis 3, or metro last light in 2560x1600 at 60 buttery frames it makes a game like killzone shadowfall look like a freaking ugly launch psp game
One thing which is earning a lot of interest for this game is the fact that among the development team there are people who worked on BioShock Infinite among other games, which means that the experience level behind the game, even though coming from an indie studio, was not at beginner stage, like most independent developers are.
Again those games have come and gone aside from Zelda there is nothing else that has mass appeal and Zelda's days of mass appeal are behind it, this new one is open world it has people already turned off so you can not assume it will sell a lot of Nintendo gamers who do not like PS4 HATE open world games are you tellng me the typical gamer who hates that type of game will still enjoy Zelda no matter what?
Not forgetting to mention that developer Housemarque were the people behind the game, who are famous for the likes of Super Stardust and Resogun, both of which were very well received twin - stick shooters, and also had gameplay mechanics which took inspiration from the likes of Asteroid, Defender, and Robotron.
The reaction seems to have invigorated the people behind the games, too, who grew dispirited at fan criticisms.
The idea behind the game is great, but this current version needs more people to flesh out teams who starting out will be quickly destroyed.
With several years of development and hype behind the game, there will inevitably be a few people who feel disappointed.
His fan base was small, People treated him like dirt, and said he was inferior to Mario (Question of the day: would you rather play as a hero who hogs all the limelight, leaves his brother behind on adventures and forced Donkey Kong to perform in a circus (until he broke out and the Donkey Kong arcade game took place.)
One must remember these are the people who stand behind Gone Home, a story about an angsty teen's love life, or Life is Strange, a game about two teenagers, one of which looks like she walked right out of a Punk rock concert twenty years ago, with a personality to match.
In the middle of a forum conversation about «leavers» — people who quit matches intentionally and ruin the game for those who are left behind — he says Blizzard is laser - focused on this particular problem.
For them, who to take their game to wasn't so much about the brand, but the people behind it — and Ahmad, who left Sony to found Ultimatum Games, was one of the most influential.
It was developed in partnership between Niantic (The people behind the augmented reality game Ingress) and Gamefreak (The people who make Pokémon video games).
Co-developed by Ivory Tower, best known for the original Test Drive: Unlimited, and Ubisoft Reflections, the studio behind the criminally underrated Driver: San Francisco who is currently working on the driving portions in Watch Dogs, The Crew instantly caught people's attention when it was first unveiled at last year's E3 thanks to its admirable ambition to create a persistent open game world the size of the entire USA.
The Media Molecule stuff let me down a bit, who knows it could turnout to be great, but what they showed did not excite me in the way the LBP games did, also I own a Move and yet I still believe it should have been left behind in the new generation, as Sony did not force people to support it enough and in the right way.
I have had 2 kickstarters complete, and the people behind them talked about how unexpected and rough the physical goods became because of issues with shipping such as addresses that didn't work and the merchandise was returned or goods that didn't get returned and people saying they didn't get the goods so the game makers ate the cost of sending more out to people who said they didn't get theirs.
«I think it's the same in game development, where some people might lose that kind of expectation or excitement toward a game if they find out who's actually behind it.
This is not the first SW MMORPG (some research online brought our attention to Star Wars: Galaxies but after an initial surge in subscription the game has almost drifted into the realm of the Forgotten Games) but it is the first MMORPG by BioWare, (that would be the same people behind the Mass Effect and Dragon Age series) who had been looking to expand into the world of the MMO.
Epic has also noted some other stats behind the game, including smaller things like the total number of hours played within the game (nearly 45 million), the number of traps found (nearly 59 million), and the number of people who have jumped from the Battle Bus (which flies overhead and allows players to jump out wherever — over 292 million).
While waiting in prison for a re-trial, Jesse Bains (the «Death Angel» from the first game) kidnaps a guard, escapes from jail, and goes on a rampant to seek revenge on the people who have put him behind bars.
You play the role of Ava Turing, an engineer for the International Space Agency (ISA) who attempts to uncover the truth behind the research base on Jupiter's moon, Europa, in this gorgeous first - person puzzle game built with Unreal ™ Engine 4.
The game's story is written by Frank Gibson, the same person behind the The Amazing World of Gumball comic book series, and narrated by Julian Casey who is featured in Assassin's Creed.
its sad the game had so much potential to be one of the top game in gaming history because of the incompetence of the staff behind it and Disney interaction who choice not to listen to the fans who choice not to give the fans what that had be asking for and you choice to ripe of their fans with cheap remakes because they where to god dam lazy to make a effort in the development and test of the game so people really are we surprise or will be surprise if this is true i do hope so its true.
The driving force behind the exhibition is aptly summarized in the words of Marcel Duchamp, who states that «art is a game between all people of all periods.»
The good people who bring us e-Laws, usually on the top of their game having things updated within a day or two, are working hard to get all changes incorporated into the service, but they are behind right now.
But I can safely say that most of the people behind these companies are genuinely good people, who were in it for the love of the game, and not the money.
There are people who want to leave behind the gloom of the real world by living in the Oasis, sure, but there are also people who want to win the game.
The main idea behind this is that a bigger display is usually preferred by people who like to play games and watch movies or videos, and because of the large display the color appears to be more vibrant.
The people who look through the software compatibility list and get as excited as I did at the prospect of playing some of the amazing games that made the cut on a big screen for the first time (or again, in some cases), and people that really enjoy fishing rectangular plastic blocks from behind their TV stand.
Whether you want to know about the psychology behind why good game design works, why people act and think as they do when they play games, or how those who market and sell games take advantage of psychological quirks, you'll find something cool and interesting here.
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