Each piece had to work so that when it came together in The Avengers,
people cared about the characters.
19) Making
people care about our characters is key to creating interest and empathy.
Video games can't tell stories or make
people care about the characters?
Not exact matches
Little believes that, though we all have fixed traits, we can act out of
character to serve «core personal projects» —
people we love or work we
care about.
Questions in the off - topic portion of the Q&A included the role of Mayor de Blasio's wife, Chirlane McCray, and her having City staff, Senate Republican leader Dean Skelos» criticism of de Blasio's involvement in recent senate elections, whether de Blasio supports a tax on grocery bags, an update on the recent change in NYPD practice on marijuana possession, why the average
person should
care about conditions on Rikers Island (an on - topic question, but posed during this off - topic portion of the press conference), whether de Blasio is troubled by Al Sharpton's tax troubles, what the expected executive action President Obama on immigration will mean for the City, an update on the City's municipal ID program, preparations for a rally being organized by Al Sharpton upon the completion of the Ferguson grand jury, a possible mail - in response for marijuana summonses and whether mayor supports regulating costumed
characters in Times Square.
Instead of bothering with problems of
characters in this not so deep and not so ambitious game, you should go and talk to real
people you
care about.
All of which brings us back to arguably the biggest problem with Volume 2: we don't
care about any of the
characters, because they don't feel like believable
people.
A lot of
people have criticized the movie for not being able to
care about the lead
character.
I can't argue with that statement, as the
characters for whom we
care about, has to do a lot with the
person watching it.
One never really finds a reason to
care about any
person on the screen and the bad guy is the most interesting
character.
These are actors who
care about their
characters, and crucially,
care about the
people who
care about them.
For
people that
care about The Hangover canon, there are call backs to situations and
characters from the first movie that remind us of headier times for the Wolfpack.
My biggest complaint with the first film is that basically all the
characters are just lifeless walking
people that I could
care less
about.
From moment one, we're supposed to
care about these
people when we've had no time with them and no genuine moments of
character development.
They both require real
people as
characters to make you
care about what they are doing.
There's a clever bit of
character building that occurs in the verbal sparring matches between M and C, too — we see M's sense of honor and order and C's inability to
care about people either as individuals or collectively.
««Infinity War» was the culmination of 10 years of developing the universe and
characters that
people care about.
I get the feeling that most
people who do not like the twist dislike it because it turns the
characters into something they don't really
care about anymore.
But Mildred doesn't
care one bit
about what
people think or Willoughby's sterling
character and impending demise.
Director Levy, who did the «Night at the Museum» films, stages the action well, managing to make the
characters people to
care about.
My guess is that Henderson created backstories for each of her main
characters, but without these backstories — which have been stripped away in the screenplay — it's very hard to
care about the cardboard
people who now inhabit the Ten Thousand Saints universe.
Call me hard - hearted, but this film proved to be so inauthentic in its design, that I could scarcely take it seriously enough to truly
care about these
characters as real
people.
For a movie
about the effects of tragedy on the
people in a football town, We Are Marshall doesn't
care about the grief process, its
characters, or, most shockingly, football.
The
characters are talking heads, not
people to
care about, and there are only very small details
about each of them meant to illuminate their humanity.
The first act is very long, but does a great job of developing the
characters into
people we actually
care about.
But what really sets the Q5 apart from many other crossovers is a distinct
character that endears it to the
people who
care about driving.
As with the Toyota Corolla, this is more
about the car not meeting my expectations than it is
about the car not meeting the expectations of its target demographic — namely,
people who
care more
about forgettable reliability than they do automotive
character.
To
care enough
about the
characters that they become real
people.
My
characters have (I hope) developed over the first four novels to a place where
people seem to
care a but
about them.
From the cold and calculating would - be philanderer of a main
character, a man who has worked his entire life to keep his wife and children at arm's length due to the fact that they are women, to the spoiled adult children of this stereotypical New England family of privilege whose mistakes get swept under the rug of propriety, there isn't a single
person in this story that I would hold a door open for, let alone
care about.
Because as most of you know, the
people who have the most progressive minds are really our kids -LSB-...] Kids like to read stories
about characters they
care about,
characters they want to be friends,
characters with a strong moral compass like Kevin Keller.
I can't help but believe that there is truth behind the fiction; I can't help but believe that the
characters that I came to
care about were based on real
people.
Other than the size difference, we're going to see the usual cast of
characters as far as updates are concerned: faster processor, better camera, possibly lighter, maybe a battery with more juice... but those aren't things
people tend to really
care much
about.
If digital comics do what they're supposed to do, which is bring in new readers, then there will be a whole lot of
people who don't
care about «checking up on» all these dusty old
characters we've invested years in.
Game director Cory Barlog wanted to take on the impossible task of making
people care about Kratos, someone who was never seen as a good
character up until now.
I simply did nt
care about the
characters around me and the
person as i was playing as, there effectively blank slates.
The first is that there are really no
characters that standout in the tale; you'll meet numerous
people throughout your journey, but none of the are particularly memorable, nor will you find yourself
caring about them.
«The goal of the animators in this game is to get as much expression and
character as we can for everybody within the game so that you genuinely
care about all these little
people,» says Knott.
Our partnership is something that we are very excited
about, because it will unite the incredibly rich world of Borderlands with Telltale's focus on story - telling driven by player choice, and
characters that
people truly
care about.»
You're going to be presented with so many opportunities to progress your
character, to
care about how you look and how you customise yourself, and who you play with and how you play with them, but ultimately it's a game we're very focused on designing for
people who just love to play the current generation of online shooters.
It's a game that can make you
care about characters you never even get to meet in
person.
I have owned all 4 previous games and as soon as it is released in australia im that big of a fan i couldn't
care less what it cost me its a got to have game if your a fan like me plus im that big of a fan I want KAZUMAS tattoo and im going to name my first son when i have one after KAZUMA coz he was my favorite
character yet plus playing as four main
characters was fun so five should be alot of fun and
about time you get to playas Haruka plus it would be cool if you could add tattoos to the
characters if possible I would play it at least 12 hours a day and I do nt
care what
people say its the best japanese styled mafia game ever to have been made for PS3 but I hope they make the fighting look more real by getting rid of the coloured blurs from the heat moves and the different tournament styled fights they are my only 2 dislikes in the whole four series they should just have underground street fighting tournaments were anything except guns are not allowed so it sticks to hand to hand combat and melee only
Though few
people would
care if they didn't, because Resident Evil sucks so much at storytelling that no one but their most devoted fans actually
care about what happens to these
characters, unlike with a certain other episodic game series.
[W] hat Arkham tells all of us is that you can do a unique take on
characters in a game and tell a story that
people care about.
Rather, the allegations are part of politically motivated
character assassination attacks aimed at individual climate scientists, by
people who don't really
care about science at all, but who dislike climate policy and the idea of reducing emissions.
What you write here speaks
about your
character as a
person, your contribution to the community, as well as the things you
care about.