Sentences with phrase «people working on»

According to the Edun Live CEO Christian Kemp - Griffin, «Our collaboration is exciting to the people working on this product in sub-Saharan Africa as it creates additional income resources and ultimately achieves a better quality of life since every step of the supply chain goes back to the people working on the product.»
With email and (perhaps) a more open scientific culture, people looking at instruments on the ground would have been able to telegraph concerns to the right people working on satellites and other ground stations to confirm their observations much earlier.
I've sent a query to other people working on questions related to Sino - American relations and climate policy and will add their responses as they come in.
I can't keep track of how many times I've heard this line from Winston Churchill cited recently by people working on climate policy:
We can see this in works as different as Jennifer Pastor's «Four Seasons» (1994 - 96) and Douglas Blau's «Sacred Allegory» (1996), a wall full of photographs of people working on experiments, from Hollywood mad scientists to real researchers to wine tasters and artists» self - portraits in their studios.
People working on it being different, the result differs.»
«We're interested in beauty, the involuntary, pleasure and complexity and in what results from two people working on the same thing in a field where works have traditionally been associated with individual subjectivities.»
They are not just looking at what's on the site, but also out in the world talking to people working on their dream projects.
One of the many people working on Disney Infinity is a close friend's uncle.
There are currently around 140 people working on the project.»
With so many people working on the game it can change around very quickly so we have to be able to make the trailer come together quickly in time for the launch of an update.
With MLB: The Show 17, it's clear to see that the people working on this game love the sport, and it's evident while playing the game that there is a great deal of care put into it.
@SnakePLISSK3N Over 100 people working on the UI — Tidux (@Tidux) June 17, 2014 All this testing is blowing my mind!
Now that Activision has merged up with Blizzard all under Vivendi it's time to consider what to do with all the additional overhead, management, internal studios and sheer amount of people working on projects within their organization.
You don't see that in many other studios - you'll find people working on the game design, the sound design, the character design, who did one of the voices for Conker or one of the Pinatas or some soundbite that recalls your N64 childhood.
Do the people working on balance not realize that Benedict is in a good place now?
«Kingdom Hearts III is a title with many people working on it, so we are making final adjustments, but we are pretty firm on a certain date, so we hope to reveal it next month.»
The good news is that the people working on VC2 are exactly the same people who made the first game, so I'm personally really excited to see how the storyline plays out.
People working on the game also answered...
I'm sure there are people working on the foundations of XVI but I doubt it would go into development for a long time.
But nowadays, there's many more people working on Dragon Quest compared to the past, and that includes chara - design, which means he hasn't had to design as many characters as before in recent years.
There are over 12 people working on the project at this point.
There will be people working on the sound effects of the game, as well as the music that often is playing in the background.
«We have the appropriate number of teams and the appropriate number of people working on products», claims Rubin
Even if there are only 15 people working on Broken Age that $ 3m is only going to cover 5 - 6 months of salaries and that's being generous.
The people working on the game have come from really serious projects.
««We are a very small but very enthusiastic team: four people working on the game in true garage project fashion, after our work hours done at our day jobs,» said Richard Rutai, the developer of Pengame.
What a mix of people working on this project.
«We've had people working on Morpheus for around 12 months and some things have been working better than expected and others not so well,» explains studio director, Dave Ranyard.
There are clearly genuine people working on the project, but it's people like Luke Smith that come out and brag to our faces about how much they are exploiting us that makes everyone at Bungie look like a complete douch.
Most of the time it is just a few people working on them and PSNStores.com gives them an outlet that is always willing to talk about their title.
This is quite long compared to the Unreal Engine 3 Samaritan tech demo that was finished in 4 months with 30 people working on it.
Development on AC: Unity sports a greater amount of people working on it than perhaps any other game in existence.
The project had somewhere around 100 people working on it (the 55 redundancies are said to be about half the studio).
Well least someone high up and in his position said it I'm always flabbergasted how after 4 years worth of development amounted to what we got in Sea of Thieves... it's just mind boggling how another overhyped, disappointment like No Mans Sky can have a team of 15 people and the end result is roughly the same despite Rare having 200 people working on Sea of Thieves.
We have hundreds of people working on this game,» senior producer Brian Burleson told the site.
One of the two people working on Retro Grade at 24 Caret Games told me that they worked with a musician to create a soundtrack that was unique to the game and worked for the game.
And the latter half of the development only had 10 or 12 people working on it.
Kodama: We had three different people working on the graphics for PSII.
It's time the publishers grew up and started treating the people working on interactive entertainment fairly.»
It is honestly refreshing because, at least to me, I can tell it's a new group of people working on NSMB 2.
There are people in charge of the movie part, people making the UI for the bonus conditions, people in charge of the Battle In game, people working on the battle itself, people making the battle results... everyone is on their own.
«There's no self purpose in having a certain amount of people working on a product,» Troedsson shared with Eurogamer.
Its charming aesthetics and sheer amount of talented people working on it has won over backers in droves, so much so that the game will now be released on PlayStation 4 and Vita, Wii U as well as Steam!
But the amount of people working on the game left another impression that influenced their own development at Frogmind.
Media Molecule has been busy working on Tearaway for the PS Vita lately, though it has already had some people working on an undisclosed PS4 project.
Anfossi assured us that the studio isn't stretched too thin, and that it chooses its projects carefully, «I would say that it's a lot for us, so you're right we can not do everything at the same time, so we have to choose carefully what we want to work on, and when to deliver these games and make sure we have the right people working on the right projects.»
Don't they have like a 1000 people working on these games over 3 years?!? How could they not optimise for PC?!
This utterly lack of communication between the various people working on the game got so bad that employees often weren't even aware of new features being added: «Dissemination of information between individual employees was also pretty bad.
«They caught wind of Gearbox shifting resources (despite still collecting milestone checks as if the team were full size) and lying to SEGA AND 2K about the number of people working on each project.
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