Sentences with phrase «people working on something»

My journal is somewhat unusual in that, because of its size and frequency, a team of people work on it.
No, although it's sort of encouraging that there are people working on it at all.
We've actually had people working on it for two years, this is just when it was ready to go.
We have a lot of very smart people working on it, and I'll tell you, they are extremely motivated because it's just the greatest project to be working on.
Normally a comic book adaptation can follow this formula and be a pretty successful movie with the right people working on it.
Nearly 400 people worked on it over several months.
I've seen hundreds of people work on themselves, change their expectations, and learn to embrace who they are.
Fully developed jokes are absent from this script, which — I am not surprised to learn — had three people working on it at one point or another.
«Kingdom Hearts III is a title with many people working on it, so we are making final adjustments, but we are pretty firm on a certain date, so we hope to reveal it next month.»
But then Pauli came to the United States, where various people worked on him — including Dick Feynman, and including me.
«But, there are more important things in Gene's world - view: relationships with people, loyalty, experience, people working on something together, to build it, to grow, so that all their lives might grow.
Large tasks are not squarely related to one another (that's twice as long as that), and the numbers don't give the impression that if you just had multiple people work on it, the task would be twice as fast.
When you look at especially self - published books, if you're thinking about independent publishing and the, and the trend towards shorter books, it's really one of those things where in a couple of days you can get the entirety of your book out, and get some other people working on it, so you can work on other aspects of things.
Its charming aesthetics and sheer amount of talented people working on it has won over backers in droves, so much so that the game will now be released on PlayStation 4 and Vita, Wii U as well as Steam!
This is a highly technical post, which means that people working on it need to be highly... Read More»
They ask how can you scale until scaling is physically impossible, and they hit the evocative wall of the mythical man month, which is the point where additional inputs don't create proportional outputs — otherwise described as the point where you can't just throw more people at the job and expect that the speed will increase proportional to the number of people working on it.
And it may be one person working on it or a small team of people.
We had raised 17 million bucks, there were 45 people working on it, we were three and a half years into the project, and it became apparent it would never become the kind of business that would justify $ 17 million of venture capital investment.
Levandowski: It was too early to call it the self - driving car space because there was zero people working on it.
This production was put on and the people working on it don't remember, «Do unto others as you would have them do unto you.»
«Obviously, the governor has people working on it, but the legislature hasn't weighed in yet.»
«She's really got all the technology and people working on it, as opposed to just robocalls,» said Watertown Mayor Jeff Graham, an Independent who was backing Stefanik.
A very large software development project such as Microsoft Windows has about 1000 people working on it.
I applaud the people working on it, but it's very tough, and one reason why recent comments like «the additional decade of temperature data from 2000 onwards... can only work to reduce estimates of sensitivity» from James Annan just don't fly.
[But] the soul is created [and] enhanced by the people working on it and experiencing it and these initiatives can come to life in magical ways resulting in repeat business,» says Ghizlan Guenez, CEO of The Modist, a Dubai - based e-commerce site that offers contemporary designer brands like Stella Jean and Maison Rabih Kayrouz to women whose religious, cultural or personal tastes lean to a modest style aesthetic.
Bob Iger jokes about new Marvel franchise attraction in Anaheim: «I'm sure there are people working on it»
It sounds like the approach to solving your problem so far hasn't been very systematic or «evidence based» — at least the list of parts replaces suggests that the people working on it have been using a «shotgun» approaching, replacing parts in hopes that one (or more) of them will solve the problem.
It took a few times to get repaired but Kyle Comstock was cool headed and persistent with the people working on it and I couldn't be happier with the outcome!
Therefore I have nothing but respect for Sean Burgoon, and while I believe Tom vs The Armies of Hell is not a particularly good game it's still considerably better than many projects that have entire teams of people working on them.
That being said, the amount of content in this game, despite it only having one person working on it is impressive.
And the latter half of the development only had 10 or 12 people working on it.
Specifically, Sledgehammer not only prides itself on transparency, it only accepted the deal to work on Modern Warfare after its team had the chance to vote on accepting the project — making Sledgehammer the type of studio that will only develop a game if the majority of the people working on it are truly interested in the project.
The project had somewhere around 100 people working on it (the 55 redundancies are said to be about half the studio).
Development on AC: Unity sports a greater amount of people working on it than perhaps any other game in existence.
Remember that most games you play on console, for example, have had a hundred people working on them, full time, for several years.
But rather, games that you ignored because they didn't meet some ridiculous metric that you set forth in your head, like it needing to have at least 100 people work on it, or it having to cost at least $ 5 million to make.
This is quite long compared to the Unreal Engine 3 Samaritan tech demo that was finished in 4 months with 30 people working on it.
Originally Kickstarted for just AU$ 57,138 (around $ 44,399.55 US) it only had a team of three people working on it!
Most of the costs of a computer game development project are in the salaries of the people working on it, so significant delays in its release could require an additional influx of capital.
That's compared to a game like Assassin's Creed, which had maybe 300 people working on it
People working on it being different, the result differs.»
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