Sentences with phrase «per game category»

Not exact matches

These guys too are near the top in terms of Defense as they are tied for 5th in the points against category, allowing just 64 points per Game.
1.8 STEALS per game for point guard Lorenzo Brown last season, making him the first Wolfpack player since Chris Corchiani in 1989 — 90 to lead the conference in that category.
His overall score of 37.46 per 90 minutes is over THREE TIMES BIGGER than that of his closest rival Courtois, with 11.77 and that is because Ospina is either the best, or right up there, in all the categories that matter, such as saves per game, saves per goal, clean sheets, goals conceded, punches and catches completed.
Going on a 90 minute average, Ospina comes top or joint top in the key categories of saves per game, saves per goal, punches per game, catches per game and clean sheets, as well as the overall scores.
The Tide average six non-sack tackles for loss per game (linebacker Courtney Upshaw leads the way in this category with seven).
For example, Henderson is top of this category with an average of 2.3 clearances per game — this sounds great and it shows that Henderson gets through a lot of work during a game but it also shows that Liverpool are under pressure a lot of the time meaning he's potentially more likely to make more clearances per game than say Arsenal's Jack Wilshere — with the Londoners dominating most games they play in.
The unit wound up ranking among the nation's top 11 in four important categories: scoring defense (14.8 points per game); rush defense (87.8 yards per game); pass efficiency defense; and sacks (38).
Our final category in the defensive section of our comparison is the average amount of times our players are dribbled past per game.
The third category we're looking at as part of this defensive comparison is average fouls per game.
In the third column we have average passes per game with Tom Cleverley standing atop this category followed by Jordan Henderson — the Liverpool man clearly ahead at this early stage of our comparison.
Away Fans As per an agreement with all Premier League Clubs, away fans will be charged a maximum price of those shown below for all Category A League games: Adults # 30 Over 60's # 20 Students / Under 23's # 20 Under 17's # 15
The former Charlton loanee trumped Matic in every category in a % per game stats comparison.
Or Choose a Food Category to Browse Milk and Milk Products Milks and Milk Drinks Creams and Cream Substitutes Milk Desserts, Sauces, Gravies Cheeses Meat, Poultry, Fish and Mixtures Beef Pork Lamb, Veal, Game Poultry Organ Meats, Sausages and Lunchmeats Fish and Shellfish Meat, Poultry, Fish with Nonmeat Items Frozen Meals, Soups and Gravies Eggs Eggs Egg Mixtures Egg Substitutes Dry Beans, Peas, Other Legumes, Nuts and Seeds Legumes Nuts and Nut Mixtures Seeds and Seed Mixtures Grain Products Yeast Breads, Rolls Quick Breads Cakes, Cookies, Pies, Pastries Crackers and Salty Snacks Pancakes, Waffles, Other Grain Products Pastas, Cooked Cereals, Rice Other Cereals Fruits Citrus Fruits, Juices Dried Fruits Other Fruits Non-Citrus Juices and Nectars Vegetables White Potatoes and Starchy Vegetables Dark Green Vegetables Deep Yellow Vegetables Tomatoes and Tomato Mixtures Other Vegetables Oils and Salad Dressings Fats Oils Salad Dressings Sugars, Sweets and Beverages Sugars and Sweets Nonalcoholic Beverages Alcoholic Beverages Fiber & Protein grams are per 100 calories of food.
Below you can find the final tally of wins per game as well as the fifty - nine NAVGTR award categories which yielded winners this year.
THE NPD GROUP's JANUARY 2008 US GAME INDUSTRY SALES Category / Total / Change Video Games: $ 1.18 billion -6 % Video Games Hardware: $ 378 million -25 % Video Games Software: $ 550 million +11 % Video Game Accessories: $ 191 million -4 % Total Sales Per Week: $ 295 million +18 % Hardware Sales (in units sold) Wii: 274,000 PlayStation 3: 269,000 Nintendo DS: 251,000 PlayStation Portable: 230,000 Xbox 360: 230,000 Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133GAME INDUSTRY SALES Category / Total / Change Video Games: $ 1.18 billion -6 % Video Games Hardware: $ 378 million -25 % Video Games Software: $ 550 million +11 % Video Game Accessories: $ 191 million -4 % Total Sales Per Week: $ 295 million +18 % Hardware Sales (in units sold) Wii: 274,000 PlayStation 3: 269,000 Nintendo DS: 251,000 PlayStation Portable: 230,000 Xbox 360: 230,000 Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133Game Accessories: $ 191 million -4 % Total Sales Per Week: $ 295 million +18 % Hardware Sales (in units sold) Wii: 274,000 PlayStation 3: 269,000 Nintendo DS: 251,000 PlayStation Portable: 230,000 Xbox 360: 230,000 Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133,000
The other nominees are Call Me by Your Name, a Best Picture contender written by Hollywood luminary James Ivory; Dee Rees and Virgil Williams's literary, astute Mudbound, which marks the first time a black woman has ever been nominated in this category; Aaron Sorkin's 10 - quips - per - minute poker drama Molly's Game; and Scott Neustadter and Michael H. Weber's The Disaster Artist.
This should be a fast moving game and there are only spaces for six words per category.
Whereby the instrument might not distribute scores «as currently needed,» one way to game the system is to tell principals, for example, that they should only allot X % of teachers as per the three - to - five categories most often used across said instruments.
There may finally be a reason to dust off the US Airways Premier World Mastercard: Through December 31, 2014 Barclays is offering cardholders 2 bonus miles per $ 1 spent on the following categories: Gas Dining Toy, game, and department stores Bonuses are capped at 2,500 miles, so only the first -LSB-...]
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
«The most interesting fact about these new categories of users is that their needs are 90 per cent the same as those of game developers,» he retorts.
Unlike its predecessors, where players are limited to using only one or two pre-determined weapons per missions, Ghost Warriors 3 give players access to a myriad of weapons throughout the game across three weapon categories — the primary weapons, which are the sniper rifles; the secondary weapons, which include assault rifles, machine guns, and shotguns; and the sidearms, which include pistols.
At the end of the voting period, the four winning games — one per category — will go on sale at a 30 % discount in the PlayStation Store and will also be available for a 50 % discount to PlayStation Plus subscribers.
Breaking this down by category, games dominated with an average of 18.4 downloads per device, as shown in the chart below.
The ZenBook Flip ran the low - end Dirt 3 racing game (set to medium graphics at 1920 x 1080) at a buttery - smooth 122 frames per second, which beats the 59 - fps category average, as well as the rates from the Yoga 920 (35 fps), the Notebook 9 Pen (47 fps) and the Spectre x360 (56 fps).
You won't be able to play 3D games on this tablet, given that it returned no more than 5 frames per second on the Heaven and Valley gaming tests, but that's typical for the category.
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