Sentences with phrase «per game sold»

«Perhaps the biggest stock negative from the BF2 MTX issues is the potential negative impact on FY19 MTX revenues... That said, even with 12mn in total units sold and an average of $ 10 of MTX per game sold, BF2 could still do over $ 100mn in MTX.»
Publishers are also squeezing out a little more money per game sold by selling add - on content and other digital goodies.
Those who violate the law could be hit with a fine of $ 1,000 per game sold.

Not exact matches

As Jerry Brown, associate partner in PricewaterhouseCooper's consulting practice, recalls, «I saw a presentation given by one of the major studios where they pointed out that when they sold a [game] for a console they expected to collect $ 50 per consumer and that was it.
Microsoft noted that it sold roughly three times what the Xbox 360 did at launch and owners picked up an average of 2.1 games per console.
Per a new scoop from German site ComputerBase, popular graphics card manufacturer NVIDIA is reportedly pressuring European retailers to focus on selling graphics processing units (GPUs) to video gamers.
Meanwhile, one of the key players he sold over the summer, Javier Hernandez, has been averaging an incredible 0.96 goals per game for Bayer Leverkusen while Man United have struggled to score goals all season.
Wenger: «For the game against Stoke, every # 1 per ticket sold will be donated to victims of the Syrian crisis.»
Having sold star players Samir Nasri and Cesc Fabregas to Manchester City and Barcelona respectively, Arsenal brought in Park Chu - Young, Andre Santos, Per Mertesacker, Mikel Arteta and Yossi Benayoun ahead of the transfer deadline as Wenger looks to improve on the Gunners» current total of one point from three Premier League games.
Given that only 312,000 packs were sold versus the 522,556 retail copies purchased, it's safe to assume there wasn't even close to enough Animal Crossing amiibo Cards packs produced to cover even just one pack per purchase of the game!
«The success of both Demon's Souls and Dark Souls, which have each sold over a million per title worldwide, has made us shift our thinking internally to not just core gamers, but to globalise our products, that they can be successful on a worldwide scale,»
THE NPD GROUP's JANUARY 2008 US GAME INDUSTRY SALES Category / Total / Change Video Games: $ 1.18 billion -6 % Video Games Hardware: $ 378 million -25 % Video Games Software: $ 550 million +11 % Video Game Accessories: $ 191 million -4 % Total Sales Per Week: $ 295 million +18 % Hardware Sales (in units sold) Wii: 274,000 PlayStation 3: 269,000 Nintendo DS: 251,000 PlayStation Portable: 230,000 Xbox 360: 230,000 Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133GAME INDUSTRY SALES Category / Total / Change Video Games: $ 1.18 billion -6 % Video Games Hardware: $ 378 million -25 % Video Games Software: $ 550 million +11 % Video Game Accessories: $ 191 million -4 % Total Sales Per Week: $ 295 million +18 % Hardware Sales (in units sold) Wii: 274,000 PlayStation 3: 269,000 Nintendo DS: 251,000 PlayStation Portable: 230,000 Xbox 360: 230,000 Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133Game Accessories: $ 191 million -4 % Total Sales Per Week: $ 295 million +18 % Hardware Sales (in units sold) Wii: 274,000 PlayStation 3: 269,000 Nintendo DS: 251,000 PlayStation Portable: 230,000 Xbox 360: 230,000 Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133,000
The plumber's latest adventure was the best - selling game for the month on a per - platform basis, despite launching late into the month, on October 27.
If the game is still selling copies over 20k per week and keeping console sales above 10k until it releases in the west and Europe, then I'd say «a small win» for the platform — and the title.
Snerdaperds: «Neon Brood is just another example of the huge dumpster fire that is Steam, produced by a guy who just reskinned doom, slapping a new paintjob over the top of it, selling the game again and again on Steam... Steam can't be bothered to fix this problem because there's no economic benefit to them stepping away from that hundred dollars per game being published, and as long as these devs make more money than it cost for them to put the game on Steam, they're gonna keep doing it.»
If what they're talking about equals actual copies of Forza 3 then that's roughly about 605,000 copies of the game sold, given that the «one user per second» math applies for the entire week.
- the price devs / pubs have to pay for physical Switch games is around $ 8 US dollars per unit - one unit is the case and game card - PS4 games are about $ 5 dollars per unit - minimum number of units the publisher / developer is required to purchase is 6,000 - the 6,000 units are just for one region - there are special guidelines that need to be passed, QA checks and the signing of a Distribution of Physical Goods form, - devs / pubs make less reveue due to the costs of manufacturing and distribution - this is why retail games need to be sold at a higher price
Consoles suffered a smaller decline than software — an 8.5 per cent contraction for the PS4, Xbox One, Wii U, Vita and 3DS against 16 per cent fewer games being sold.
Because they're well - made for what they are & sell tons too - futher, they actually respect IPs per Lego game.
The items this week include: Wii U sells 1.2 games per console, BioWare was planning spy action title in 2009, Sony Santa Monica outline reasons for sticking with God of Warfranchise, Hitman Facebook app removed for off - color joke, Activision: Black Ops II grossed $ 1 billion in 15 Days and Spike VGA 2012: The Phantom Pain announced, probably MGS5
In the end, a game launched before mid-2011 could have sold 500 copies per review since 75 % + of those sales will have been pre-review time, and most people don't come back to review the game later.
The biggest loser: Sadly, none other than PC Zone — already the lowest - circ game mag that Future released, it took a 40 - percent dive down to 11,357 copies sold per month, on average.
Nearly a quarter of all boxed games sold in May were Bandai Namco titles, according to GfK Chart - Track, with the firm scooping a massive 36.6 per cent of software market revenue during the period.
Male - only hero games sold 25 per cent better than those with an optional female hero, and 75 per cent better than whose with a female - only hero.
The launch attach rate, aka software - to - hardware ratio, for the PS4 is around 2.31 games per console sold.
Given that only 312,000 packs were sold versus the 522,556 retail copies purchased, it's safe to assume there wasn't even close to enough Animal Crossing amiibo Cards packs produced to cover even just one pack per purchase of the game!
Console gamers spend more per person than any other group of gamers and so an evolutionary console isn't going to be too hard of a sell to consumers who are used to spending hundreds of dollars per year on their hobby.
The game has now also sold more than 24m copies on PC, as per an announcement on Xbox Wire promoting the Xbox One version.
The game is currently selling at a rate of million units per week and these sales figures are up to July 3rd.
Sure, current Vita owners buy a lot of games per capita, but you can't attract new developers if you can't sell your system to new users.
I don't have solid numbers to back this up off at my finger tips, but looking at units sold per month Nintendo games seem to sell more longer after release instead of right up front like Microsoft published titles (Halo being the big exception to this).
With Sony's PS4 showing four consecutive years of over 1m units sold per year, a strong performance from Microsoft's sub # 200 Xbox One S and premium core gamer Xbox One X, plus the introduction of Nintendo's Switch enjoying the best start for a Nintendo home console since the mighty Wii back in 2006, it is clear that the console gaming market is now enjoying a renaissance.»
Bioshock, developed by 2K Boston and 2K Australia (formerly known as Irrational), is currently the number one selling game in the UK marketplace, accounting for 58 per cent of all full - price game sales and becoming the second - fastest selling Xbox 360 title of all time — right behind Epic's own Gears of War.
I think all developers that have received ban this «ban» is all who sold on sites specialized selling games at like 2 cents per key for purposes of trading card farming and cheap bundle fillers etc..
«Selling games at too high a discount - one often sees discounts above 80 per cent off here and there - sends a message to gamers: this game, simply put, isn't worth very much,» the pair said.
As mentioned at the top of the article, sales for the game have been through the roof, with Steam Spy recording a massive 6.1 million owners having been registered between March 23rd, 2017 and July 31st, 2017, which means that the game is selling at a factor of 1.5 million units per month.
The items this week include: Wii U sells 1.2 games per console BioWare was planning spy action title in 2009 -LSB-...]
What's more, consumers are spending $ 14 per transaction on average, which easily exceeds the price tag of most premium games being sold on smartphones today.
The NPD Group recently revealed that the game sold faster in its first month than any Rare game to date, per VentureBeat.
The totally linear A Way Out — DLC and microtransaction-less, virtually void of a major marketing campaign — which, to top things off, utilized an uncommon sales model of «one game per two players,» essentially hit the jackpot, selling in more than a million copies in under two weeks.
GameStop did not reveal exactly how many units gamers can expect to arrive for each of its stores, but according to a sales associate of the company in one of its locations, stores usually only receive a measly two units per shipment, and that they are usually sold as soon as they arrive.
Despite early copies of Titanfall on Xbox360 being sold, the game as per the PC and Xbox One version is online only and the Xbox360 servers will not be switched on until launch day as already detailed from publisher EA Games.
One of the reason why consoles sell 170 million units is because of the many causal players who buy just one or two games per year.
Per a new scoop from German site ComputerBase, popular graphics card manufacturer NVIDIA is reportedly pressuring European retailers to focus on selling graphics processing units (GPUs) to video gamers.
While that number sounds huge, part of the population stems from Steam Direct, a self - publishing platform that allows any game developer to sell its product on Steam for a $ 100 per - title fee.
617.8 million games have been sold, breaking down to almost nine games per console owner.
The long - awaited return of Game of Thrones back in July had us searching for costumes and DVDs to epic proportions — with more than 22 related items sold per hour in the run up to the new series.
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