My advice would be to put George on Ingles and Westbrook on Mitchell, cause I'm telling you right now if Brewer is guarding Ingles he's gonna average 10 assists
per game this series.
Although the home team has won by an average of 26 points
per game this series, there's reason to believe that the tides will change this evening.
Philly is averaging just 1.5 goals
per game this series and has been shut out twice already.
The Flyers are averaging 24.3 shots
per game this series — that is 8 shots less than their season average.
Not exact matches
While many pitchers can throw 90 mile -
per - hour fastballs in spring training, few can hold onto the same performance during a World
Series game.
This year's World
Series resulted in an average of 352,000 social media comments
per game, according to social analytics startup Bluefin Labs.
Last year's NBA Finals — in which the Warriors defeated the Cavaliers in six
games — averaged roughly 20 million viewers
per game and the
series reportedly earned ABC more than $ 223 million in advertising revenues, which means this year's seven -
game series likely earned the network an even greater haul in terms of ad revenue.
Despite it being the fantasy
series» shortest season yet,
Game of Thrones showrunners D.B. Weiss and David Benioff have promised the final episodes will be on a much more cinematic level with movie - length run times — and Hollywood blockbuster budgets to match at an average of $ 15 million
per episode.
Over the first six
games of the
series, they've recorded 62 percent of 5 - on - 5 shot attempts between the two teams,
per Natural Stat Trick.
The 35 - year old Ginobili has struggled against the Heat in this
series to a significant degree, averaging just 7.5 points
per game on 34 percent shooting from the field.
Nobody should have expected Deng, the guy who led the NBA in minutes
per game, to randomly develop complications from a spinal tap in the same
series Kirk Hinrich was out.
In these Finals, Durant showed how gifted he now is as a passer by averaging 5.4 assists
per game over the
series.
John Wall is averaging 26 points
per game for the Wizards in the
series, but Toronto has done a good job in limiting Bradley Beal to 14 points
per game on 39 percent shooting.
For the
series, Westbrook is attempting 25.6 shots
per game and making just 34.4 percent of those shots.
DeMar DeRozan leads the way with 27 points
per game for the Raptors, who averaged 122 points
per contest in the first two
games of the
series.
Magic Johnson averaged 18.6 points, 12.4 assists, and eight rebounds
per game in his 1991 NBA Finals
series against the Chicago Bulls.
In the final four
games of the team's
series against the Houston Rockets, Reggie Jackson stepped into the starting lineup and averaged 18 points and four assists
per game while shooting nearly 50 percent.
In the
series A History of the LOOGY, published in 2005, Hardball Times writer Steve Treder defined a «hard - core LOOGY» as a lefthanded relief pitcher who appears in at least 20
games in a season and averages less than one inning and fewer than 0.2 saves
per game.
Kansas City's relentless offense leads all teams this postseason in batting average -LRB-.271) and runs
per game (5.73), and was able to defeat David Price twice to fuel the Royals»
series win over Toronto.
Over the Summer, Rugby NorCal hosts a robust Summer Sevens
Series, the abbreviated version of the
game, played on a full - size field, but for only seven minute halves, and with only seven players
per team.
His incredible scoring in this
series (27 points
per game on 55 % shooting from the field, to say nothing of his five rebounds and six assists) is owed to that considered physicality.
He is averaging 8.8 points
per game in 19.8 minutes
per game in the
series.
It should tell you something about the state of Houston's bullpen right now that they're intentionally going to a guy who had a 4.77 ERA and allowed 1.5 homers
per nine in the regular season in this 2 - 1
game in the World
Series.
The xGChain90 statistic is the total expected goals
per game that come from a
series of play where the player is involved.
He's averaging 1.43 DraftKings points
per minute in the
series, which would be lethal if he plays another 36 - plus minutes like he did in
Game 1.
Bojan Bogdanovic leads the Pacers this
series with 35.2 minutes
per game but averages just 0.71 DraftKings points
per minute over the past month.
However, Stuckey, an analyst at Sports Action, noted in the Action Network Slack channel that in the previous 38 World
Series Game 7s the average runs per game were almost a full run less than in Games 1
Game 7s the average runs
per game were almost a full run less than in Games 1
game were almost a full run less than in Games 1 - 6.
It sounds hackneyed but the Flyers need to do a better job at getting shots on net, with the team averaging just 24.3 shots
per game during this
series.
Facing mounting criticism for mixing politics and the World
Series, Gov. Andrew Cuomo canceled plans to hold a $ 5,500
per person fundraiser during two
games this weekend at Citi Field when the New York Mets return to Queens for the start of their home stand.
Per its press release, the publisher looks to release four
games before March 31, 2017, and mentions Monster Hunter, Mega Man, and Sengoku BASARA, a
series of action
games rooted in real history from feudal Japan, explicitly.
Regardless, I hope the
series will continue in this direction with the future
games in the
series... although, maybe with less exclusives
per region.
IndyCar
Series 2005 is not a bad looking
game per se, but you can see that this isn't where all of the focus on the
game was placed.
That's not to say that it's BAD,
per se — the Monster Hunter
series are
games geared towards grinding, a genre that is far more popular in its native Japanese market (and a big part of why Capcom took a while to decide to bring it to the West).
The first season averaged an estimated 13.2 million viewers
per episode across platforms once all views were tallied, putting it on par with HBO's number one
series, «
Game of Thrones.»
Funny though, even at that state, Zombi U was easily in my top 5 favorite survival horror
games, if I count only 1
per series.
The entry segment currently contributes about 15 - 17
per cent of the overall luxury car sales and the cut price BMW 1
series along with Audi Q3S and Mercedes Benz A Class are in it to change the
game.
The first, an arcade - style app
game based on the popular and award - winning I - Spy
series of books, has released its first title for iPhone and iPod Touch and Android tablets and phones, with three more titles in the
series coming one -
per - month beginning in January.
/ ~ pion dog or bitch in the United States, The only restriction on contestants for ~ the title being that they must have previously placed first, second, third or fourth during the calendar year, in a Trial for the breed in this country where championship points are awarded, It is the purpose of this Trial to determine the best Springer of the year under the usual and customary trial procedures» but «covering more trial days and more
series per dog, in order that consist ant, outstanding, dog work over the entire trial may be demonstrated and the element of luck eliminated as nearly as possible in the final judging of all contestants, Thus no trick or unusual tests WIll be allowed and the dogs will be tested in a manner approximating a rough days, shoot adjoining water as closely as is possible with planted
game, There will be a minimum of five land
series and two water
series and the winning and placing dogs will be required to complete all
series to receive an award, The trophy for the best amateur handler in the trials will be awarded only in the event that the recipient is able = to complete all
series required of the winning and placing dogs.
To prevent long - running
series like Mario and Zelda from unbalancing the list, we're only allowing one
game per series (with representatives for both the 2D and 3D iterations if need be).
The Paris - based studio, responsible for DS puzzlers Nervous Brickdown and Big Bang Mini, were thought to be working on the next installment of their Arkedo
Series, an experiment in which the studio releases one
game per month onto Xbox Live Indie Games.
Jets also make a rather welcome return to the Battlefield
series, although the fact that consoles get considerably fewer players
per game (24, compared to the PC's 64) it can make the jets feel a little pointless as trying to take out a player on the ground can be a bit of a struggle for anyone that isn't willing to dedicate their life to becoming the next Top Gun, but they are bloody useful for taking out tanks, helicopters and, in the case of some bad flying skills, any offending building, tower, tree or mountain.
Also gone is
Series Mode, which is understandable, since there are frequently more than three songs
per original
game now and it would get a bit unwieldy.
To be fair though, you have multiple routes through the
game, as
per older
games in the
series, as well as two main characters with different endings apiece.
The story isn't bad
per se, but newcomers will likely want to dive into the
series» lore via other means, because the way the plot is presented through the
game's story sequences quickly devolves into a weighty word salad of serious sounding names and strange, pseudo-scientific happenings with little consideration for the reader's familiarity with the universe.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames
per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a
series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
This confirms the
game will have more than one character
per series, at least when it comes to Naruto Shippuden, Dragon Ball Z, and Toriko.
They discuss what elements from film can't work in
games, how many hours she averaged
per week working on the Uncharted
series, and how to capture great acting performance for video
games.
Per Pokémon.com, «He is hard at work ensuring that the fun of Pokémon makes its way into this new project, and is also looking to come up with new kinds of gameplay while thinking of ways to connect this project with the main
series of Pokémon video
games.»
Other western RPG's aside from The Witcher come to mind like the Mass Effect
series (which,
per game, if all side quests are done can also last up to 30 - 40 hours) and perhaps Dragon Age too, at least the first installment.
If you can have 20
per cent or 30
per cent of your content that is created for the TV
series that you can reuse in your
game it's a way to reduce the cost of the
game or to do a better
game,» he added.