Rubin (2015) notes that fatalities and damage claims
per rocket fired decreased between Second Lebanon, Pillar of Defense, and Protective Edge.
Not exact matches
«You're coming in at 5,000 miles
per hour or more, and you have to rely on
rocket power alone —
fired precisely at the right time — to get down softly.
Rubin (2011, 21 — 22) estimated that the average number of
rockets fired per fatality climbed from about 100 in 2002 up to 2,100 by 2008.
While careful planning is key, for example the heavily armoured Berserk can only be attack from the side or behind, it's also essential to avoid being stuck in the
firing line of the
rockets which all vehicles can carry but can only
fire once
per battle.