Sentences with phrase «per second action»

The id Tech 6 engine shares a clutch of technologies also found in Frostbite, designed to maximise the visual return on all systems while targeting 60 frames per second action.
Turn 10 Studios also promises dedicated servers for online multiplayer, and that the game will boast 1080p graphics and 30 frames per second action on Xbox One.

Not exact matches

More action cams now offer 4K video recording, but the YI 4K + sets itself apart by offering 60 frames per second at 4K resolution.
Stolen's servers are getting 10,000 requests (actions in the app) per second.
There is even a nice option that allows you to take seven photos per second at a 2 - megapixel resolution — great for capturing the perfect action shot.
Assuming that the brain contains one quadrillion synapses processing on average 10 action potentials per second and that these transactions represent the brain's computational output, then the brain performs at 10 quadrillion operations per second.
Assuming that each synapse processes one action potential per second and that these transactions represent the brain's computational output, then the brain performs at least one quadrillion operations per second, almost a thousand times more than the best supercomputers.
Action potential When about 0.1 volt kicks in (1/100, 000 the strength of a static shock from a rug), negatively charged potassium rushes out of the cell, and positively charged sodium floods in at 100,000,000 ions per second.
This video, taken at 500 frames per second, shows the Marangoni effect in action.
As action potentials increase towards around 30 — 40 pulses per second, the muscle fibers associated with the motor unit reach a state of tetanus, which is where they no longer have time to relax after producing force before the next MAP arrives.
CGI, like live - action film, is delivered at 24 frames per second.
Running at a solid 60 frames per second, the high - speed action will look extremely solid, even in local multiplayer.
And on a technical level, Wright brilliantly mimics the structural characteristics of these films, with rapid - fire editing (Wright deploys Bay's fast - edited style to such a degree that there can be up to eight cuts per second in a few action sequences, a noticeable and hilarious gag) and swooping, circling and slow motion camerawork that would make John Woo proud.
All quality settings are pushed to the max, resolution is set to full - fat 4K and the action is completely locked to 60 frames per second.
The lawsuit alleged defamation per se on the basis of two posts from this blog: one from March 2013 covering the second class action lawsuit filed against PublishAmerica, and one from January 2014 covering PublishAmerica's new name and services as America Star Books.
the system also achieved the best scores ever on our splinter cell: chaos theory gaming tests — 175 frames per second at 1,024 - by - 768 and 108 at 1,600 - by - 1,200 — and on our adobe photoshop cs2 action set, but that test is relatively new, so we don't have scores from other high - end gaming systems for comparison.
Each location looks crisp and stylized, and even with my team of four exploding enemies left and right, I never saw the action dip below it's smooth 60 frames per second.
Each of your units has five seconds per turn to play with and during this sequence you can order the unit to conduct a variety of actions, from running, ducking, sweeping, waiting or aiming you will systematically roam through the top down arena and eliminate any of the opposing enemies that you will come across.
There are a couple of quirks to the port, though, most noticeably that the action is locked at 60 frames per second, and the cutscenes at 30 fps.
Running at thirty frames per second, the action still feels smooth and there doesn't seem to be a big difference between this and the PlayStation 3 version — other than the higher enemy count and post processing not included in the Vita version (for obvious performance reasons).
He is also happy that he decided to wait a month and a half after its official console release for the PC version; he prefers playing action games on 60 frames per second.
Devil May Cry 4 delivers its intense action at a constant 60 frames per second at 720P resolution on HD monitors, ensuring seamless and breathtaking gameplay all in stunning high definition.
And yet despite all these notable tweaks and details, not once does the action slow down below a smooth 60 frames per second in the heat of battle as the ink splatters far and wide during fully populated eight - player matches.
Running at a full 4K resolution and 60 frames per second, the clarity to the action in Destiny 2 was absolutely breathtaking.
If MAG can feature 256 - player player action with intense graphics and 30 frames per - second, why couldn't Scott and his boys n» girls give us online beat»em up action?
More important, the action played at a smooth 60 frames per second, whether I was sneaking around a burning hospital or riding through a lush forest on horseback.
But I did get to see a demo in action, and Steam In - Home Streaming did work with the Link at what looked like a consistent 60 frames per second.
When playing the title during intense action scenes, the frame rate was smooth, not that thirty frames a second smooth, but the sixty frames per second kind, which made combat much easier to go through.
Yet it is the instability of the frame rate that ultimately detracts from the overall fun — too much action onscreen at once can drop frames below 10 per second.
Being an adventure game with no action segments, smooth 60 frames per second aren't a strict requirement, so this may be a minor issue for some.
Though it's running at 30 frames per second, the action and animations look incredibly fluid overall.
Some games can get away with less (such as turn - based strategy games), but an action - packed game like will need those 30 frames per second.
The Action Mode lowers resolution and texture quality in favor of 60 frames per second, while the other two modes prioritize better image quality while sacrificing performance.
Smooth 60 frames per second, pure arcade action.
It also runs at 30 frames per second instead of the recommended 60 for a racing game, with occasional framerate dips, most of them happening during stadium races, when there's a lot more action onscreen.
The PlayStation 4 version of the game runs at full 1080p at a smooth 60 frames per second, only dropping slightly when the action covers the entire screen.
While Combet said Australia wanted the second phase to extend to 2020, rather than just 2017 as favoured by others, he said Australia remained open to the possibility of expanding its emissions reduction target beyond 5 per cent, should others take similar action.
He also believes that increasing energy efficiency will be the second major action that could help, pointing out that the USA is currently twice as «energy efficient» as China (and several times as energy efficient per GDP generated).
SECOND CANADIAN COMPANY COMPLETING TAR - SANDS PIPELINE INTO THE U.S. State Department agrees to 800,000 barrels per day «Barring litigation, or action by the State Department, Enbridge will achieve what has eluded TransCanada.
At the Z20T's 1080p screen resolution and low settings, Heroes of the Storm ran at an average of 36 frames per second, peaking to 66 and dipping to 15 when the action got hot and heavy.
Facebook handles about 175k requests per second (900k users on the site in any given minute, assume an action is taken every 5 seconds).
α (Alpha) 9 is ready to support next generation high frame rate (HFR) content created at 120 frames per second for better rendering of fast - action content with smoother and clearer motion such as sports and action movies.
The phone's camera can capture action at 960 frames per second, far slower than any competing device.
If you are a PUBG Mobile gamer on Apple's iOS platform, then you are probably interested in how you can go about getting yourself some buttery - smooth 60 frames - per - second gaming action.
The open - world stealth action of Metal Gear Solid V played wonderfully on the PC at 2560 x 1440 with graphics set to high, allowing me to ride through the desert on horseback and gun down enemy soldiers at a slick 60 frames per second.
Like the S8 before it, the new phone can record 240 frames per second (fps) clips, but it can now capture 960 fps too, slowing down action even more.
More important, the action played at a smooth 60 frames per second, whether I was sneaking around a burning hospital or riding through a lush forest on horseback.
a b c d e f g h i j k l m n o p q r s t u v w x y z