Not exact matches
He estimates that more than 57
percent of the students use the Internet at home either once or several times a day, 59
percent own a
mobile phone, 74
percent own an MP3
player, and 69
percent own a handheld game
player.
The majority of PUBG
Mobile's revenue so far (about 48
percent) has come from
players in the U.S. Rounding out the remainder of its top five countries for revenue are Thailand (7
percent), Great Britain (5
percent), Canada (4
percent), and Russia (3
percent).
The top 20
percent of
mobile players contributed 56
percent of the total spend, while the top 20
percent of non-
mobile players were responsible for 86.7
percent.
The faster monetization Ramachnadran refers to is indeed dramatic, with
mobile players spending 63.4
percent of their total lifetime spend on their first day in - game, compared to only 10.4
percent in the first day for non-
mobile players.
In
mobile games, whales make up less than 1
percent of
players, but account for 50
percent of in - game spending.
Mobile has become a significant platform for Club Penguin, with 25
percent of Club Penguin
players accessing the game from smartphones or tablets.
Sensor Tower Store Intelligence data reveals that during the opening weekend of The Last Jedi, the eighth installment in the Star Wars saga,
mobile games based on Disney's blockbuster franchise grew first - time
players by 153
percent, or more than 2.5 times the previous weekend's figure.
«Currently, the digital payment market penetration is only 5 to 10 %
percent, so entry of a new
player is a big positive,» said Bipin Preet Singh, the founder of Mobikwik, which is another Indian
mobile payment system.