Among aspiring executives surveyed by Cisco, 94
percent said video can help overcome language barriers.
Not exact matches
Sixty - eight
percent of the people who watched the
videos said they'd fund the man, compared with only 32
percent who
said they'd fund the woman.
An eye - opening 73
percent said they were more likely to purchase a product or service if they can first watch a
video explaining it.
Facebook also
said that more than 65
percent of its
video views pour in via mobile, a platform the social powerhouse is increasingly more focused on.
The result of this policy can be seen by the fact that 58
percent of marketers who are using
video said they were looking for «short - form content».
The number of marketers who
said social
video was «most important» increased by 10
percent in the past year.
«That first
video received 6 million views in its first week,» Gilbreath
says, «and Blendtec went on to see sales rise 43
percent over the next year.»
Participants of the survey
said they felt that
videos were most valuable for improving knowledge sharing (95
percent of respondents!).
Although a majority of HR professionals
say their companies already employ
video conferencing and conference room booking software, 22
percent of respondents admit that more advanced
video conferencing tools would be beneficial both internally and externally.
A recent State of Content Marketing report from CopyPress revealed that 51.9
percent of professional marketers
said video marketing has the strongest ROI of all created content.
Additionally, 97
percent of customers reported that the
videos were useful to them, and 92
percent said they positively affected their opinion of us.»
In addition to SocialFlow's stat that only one
percent of the examined posts were
video, execs at Bustle, PopSugar and Thrillist all
said that
video remains a minor share of the posts they're pushing on Facebook.
«If you look at our daily feed, probably somewhere in the neighborhood of 25
percent to 40
percent could be
video, depending on the day,»
said Ashman.
Combined with modest growth from its Fios segment — where increases in Fios Internet customers have more than offset losses in Fios
Video connections — as well as sales from its Oath subsidiary, which encompasses more than 50 media and tech brands including Yahoo!, tumblr, TechCrunch, HuffPost, and AOL, management
says investors can safely expect Verizon to deliver solid low - single - digit
percent growth in both revenue and adjusted earnings this year.
«Worldwide
video games market will grow 9.4
percent this year,
says report.»
The activist investor reported an 11.3
percent stake in the U.S.
video game publisher, and
said he may seek conversations with Take Two representatives about the company.
«Me, I am 1,000
percent for
video,»
said the Belgium international.
«When our 0.7
percent economic growth lags the rest of the nation and our economic outlook is ranked worst in the nation, we have a problem,» Astorino
said in the
video.
«I support a minimum wage of President Obama's $ 10.10 indexed so you don't have to continually update it, with an adjustment factor for up to 30
percent for the cost of living across different markets in this state,» Cuomo
said in the
video.
Eighty - seven
percent of U.S. adults with online access
say they feel better informed thanks to the internet and cell phones, and 47
percent of people on the internet share photos and
videos they find online.
Our data shows that
video gaming is quite an important factor that frequently leads to missed sleep for 67
percent of gamers,»
said lead author and principal investigator Brandy M. Roane, PhD, assistant professor at the University of North Texas Health Science Center and director of the UNTHSC Sleep Research Lab.
About a third watched TV or
videos most of the time during family meals and 36
percent said they never did.
Areán, a UW Medicine researcher in psychiatry and behavioral sciences,
said most of the participants had never used a tablet, let alone played a
video game, but compliance was more than 100
percent.
Forrester Research, a technology and market research firm, found that only 1 to 3
percent of people surveyed in 2006
said they would care to access
video on a handheld device.
A staggering 41
percent of
video gamers
say they play to escape daily life.
The site
says that including a
video increases donations by 20 to 25
percent.
Responding to an Eisenhower National Clearinghouse Poll, 26
percent of teachers
said they spent money on such supplemental materials as
videos, software, learning kits, and activity books; 25
percent bought basic needs such as pencils, paper, bandages, facial tissue, and food for hungry children; 22
percent purchased art supplies or science materials; 21
percent bought trade books to enrich their lessons and classroom activities.
According to a Kaltura survey, about 80
percent of respondents
said that using
video could make the onboarding process easier for employees, while 87
percent said that using
video helps train employees at a faster rate.
In fact, parents indicated that they are more likely to limit their children's TV and
video viewing than their Internet use: About 60
percent said they restrict Internet use, and almost 74
percent said they restrict TV and
video viewing.
In an April 5 research note, Piper Jaffray analyst Gene Munster suggested that, based on his survey of 448 iPad buyers soon after the device's release, some 74
percent of iPad purchasers intended to use the device for surfing the Web, while another 38
percent planned to use it to read ebooks; another 34
percent said «Email,» 26
percent said «Watching
Video,» 18
percent said «Playing Games and Apps,» and 8
percent said «Listening to Music.»
Book
video trailers give readers a preview of your book 52
percent of consumers
say that watching product
videos makes them more confident in online purchase decisions.
Nearly half indicated a high likelihood of using the iPad for browsing the Internet (50
percent) and email (48
percent), while more than one third
said they would use it for listening to music (38
percent), reading books (37
percent), maintaining an address book / contact list (37
percent), watching
videos / movies (36
percent), storing and viewing photos (35
percent) and reading newspapers and magazines (34
percent).
33
percent of you
said that social media marketing was an important digital topic, but fewer people (10
percent) were interested in
video production.
- parents spent on average $ 131 on toys to life games over the last six months - almost 80
percent of families considered this a good investment - two thirds are planning to invest further - 70
percent of parents in the U.S. are familiar with Interactive Gaming Toys - 41
percent own more than one franchise - 77
percent said it was definitely or probably worth the investment - only 7
percent of families have abandoned play altogether - within households currently playing toys to life games, 52
percent indicate that adults are among those that play - among Nintendo amiibo - playing households with children, 21 % of parents
say that only they are playing these games - with other franchises, less then 10
percent of adults play in the household - 22
percent of total character playtime is spent playing with the figurines as toys and not with a
video game console - 40
percent of parents state that that their 13 - 17 year olds continue to play with characters like toys or action figures
*
Says its share of voting rights in
video games company Ubisoft rises to 15.66
percent, with 17.73
percent of the capital
«
Video ads are an obvious choice at the moment, because 53 percent of mobile traffic is now video», he
Video ads are an obvious choice at the moment, because 53
percent of mobile traffic is now
video», he
video», he
says.
«There have been 35 major Hollywood live - action films based on
video games,»
says Shelly Tan at the Washington Post, «and none of them have done better than 50
percent on Rotten Tomatoes».
«
Video game software dollar sales grew 6
percent versus year ago to $ 304 million, driven by the launches of Mario Kart 8 Deluxe and Persona 5, along with a strong second month for The Legend of Zelda: Breath of the Wild,»
said Piscatella.
Eighty
percent of you
say that there are not nearly enough trans characters in
video games, and those that exist are not represented kindly or respectfully.
I'm 100
percent confident Semper Solaris is doing the same thing for other customers as well,» Dan Jackson
says in a YouTube
video.
A majority of respondents (55
percent)
said they access law firm websites and YouTube channels to «some degree» to access substantive
video content, but they do so infrequently.
Only 16
percent said they regularly turn to
video podcasts and only 15
percent mentioned audio podcasts.
According to Howard's
video, 38
percent of people who don't have life insurance
say it's because they don't know how much they need or what type to buy.
All of the subscription
video on demand (SVOD) apps grew their revenue by at least 10
percent year - over-year, the report
says, with UFC's app in last place with 14
percent growth in in - app spending, going from $ 7.7 million to $ 8.7 million.
It also
said December 30, 2017 was the biggest streaming day of the year around the world for Prime
Video; Twitch Prime members worldwide ordered more than five million pre-release games with a Prime discount; and Amazon's fulfillment and shipping network increased by more than 30
percent in square footage worldwide in 2017.
However, these efforts don't seem to resonate with consumers, with 70
percent of the GfK's respondents telling
saying that they have never bought a digital
video.
Google
says Warmoth Guitar Products, one of the early advertisers to use YouTube Director onsite, saw a 13x return on its ad spend and a 130
percent increase in revenue from the
video ad it created.
YouTube also
says that during the past month, over 83
percent of the
videos removed because of violent content were taken down without a human having to flag it.
Over the past month, it
says, more than 83
percent of the
videos removed for violent content were taken down without a human intervention.
And the battery drain while using the app is downright bizarre, with many users
saying watching a couple of
videos through the app was enough for their iPhone X battery to drain by 20
percent.