Once you think about what the theoretically
perfect game narrative could be, you realize that what we currently have falls drastically short.
Not exact matches
Developed by Loki Davison, this
narrative - focused MMO is the
perfect example of why
games need to be delayed to
perfect development.
· Shelter 2 — Play as a mother Lynx, raising and protecting your cubs in a beautiful but challenging world · Paws: A Shelter 2
Game — Guide a cub through detailed landscapes in a unique
narrative adventure ·
Perfect for headphones — Listen to the full soundtracks for both Shelter 2 and Paws · Go further into the story — Read and experience two «living books», each telling a unique tale · Play in the TV, Desktop and Portable modes · A Switch console exclusive
Role - playing
games (RPGs) and adventure titles are
perfect when your child is in the mood to explore and discover new worlds, filled with people of different backgrounds, and become absorbed in deeper
narratives.
Arkham Asylum hit so many high notes with its
perfect blend of engaging hand to hand combat, tense stealth set pieces, a fully fleshed out
game world, and an interesting
narrative.
No offense intended, but why doesn't Frictional
Games develop any
games that are
perfect narrative - and storywise if you so clearly can point out all the shortcomings in modern
games?
Not only is this a pitch -
perfect update to the formula set up by Metroid and Castlevania, combining mechanical satisfaction with tear - jerking
narrative sequences, it's also quite probably the best - looking 2D
game of all time.
In an era of video
games when developers often supplement
narrative for great graphics, Naughty Dog prove with the Uncharted series that both can live in
perfect harmony.
Instead of creating a systemic critique that displays why people are ok with not trying to reach the surface, (despite having the
perfect narrative elements in place to do so,) the
game seems to take their silence and inaction as tacit admissions of guilt.
I'm trying to have a discussion and have been quite calm and civil and try understand the
narrative that I've increasingly seen about «
perfect»
games, 10/10 rated
games, GOTY awarded
games and the debate that because a
game has flaws it can't or shouldn't be awarded a 10/10 score or a GOTY award.
The sequel does a much better job of bringing the player in, with an introductory sequence and first act that serve as a
perfect microcosm of what the
game has to offer, and sets up the world and foundation for the
narrative.
The award winning The Assembly, a
narrative - driven adventure
game, and the relaxing «
Perfect».
This studio
perfected the art of video
game narratives in its The Walking Dead Season 1 title, which went on to win a plethora of awards the year it was released.
Naughty Dog really didn't break out as a storytelling studio until its Uncharted franchise released on the PS3, but it
perfected its video
game narrative excellence with The Last of Us.
The Stanley Parable is probably the longest indie
game I played in 2013 and struck me as the
perfect narrative game.
A
perfect example of the
game's wonky
narrative is showcased in the very first spoken line of VO in the
game: