Sentences with phrase «perfect game narrative»

Once you think about what the theoretically perfect game narrative could be, you realize that what we currently have falls drastically short.

Not exact matches

Developed by Loki Davison, this narrative - focused MMO is the perfect example of why games need to be delayed to perfect development.
· Shelter 2 — Play as a mother Lynx, raising and protecting your cubs in a beautiful but challenging world · Paws: A Shelter 2 Game — Guide a cub through detailed landscapes in a unique narrative adventure · Perfect for headphones — Listen to the full soundtracks for both Shelter 2 and Paws · Go further into the story — Read and experience two «living books», each telling a unique tale · Play in the TV, Desktop and Portable modes · A Switch console exclusive
Role - playing games (RPGs) and adventure titles are perfect when your child is in the mood to explore and discover new worlds, filled with people of different backgrounds, and become absorbed in deeper narratives.
Arkham Asylum hit so many high notes with its perfect blend of engaging hand to hand combat, tense stealth set pieces, a fully fleshed out game world, and an interesting narrative.
No offense intended, but why doesn't Frictional Games develop any games that are perfect narrative - and storywise if you so clearly can point out all the shortcomings in modern games?
Not only is this a pitch - perfect update to the formula set up by Metroid and Castlevania, combining mechanical satisfaction with tear - jerking narrative sequences, it's also quite probably the best - looking 2D game of all time.
In an era of video games when developers often supplement narrative for great graphics, Naughty Dog prove with the Uncharted series that both can live in perfect harmony.
Instead of creating a systemic critique that displays why people are ok with not trying to reach the surface, (despite having the perfect narrative elements in place to do so,) the game seems to take their silence and inaction as tacit admissions of guilt.
I'm trying to have a discussion and have been quite calm and civil and try understand the narrative that I've increasingly seen about «perfect» games, 10/10 rated games, GOTY awarded games and the debate that because a game has flaws it can't or shouldn't be awarded a 10/10 score or a GOTY award.
The sequel does a much better job of bringing the player in, with an introductory sequence and first act that serve as a perfect microcosm of what the game has to offer, and sets up the world and foundation for the narrative.
The award winning The Assembly, a narrative - driven adventure game, and the relaxing «Perfect».
This studio perfected the art of video game narratives in its The Walking Dead Season 1 title, which went on to win a plethora of awards the year it was released.
Naughty Dog really didn't break out as a storytelling studio until its Uncharted franchise released on the PS3, but it perfected its video game narrative excellence with The Last of Us.
The Stanley Parable is probably the longest indie game I played in 2013 and struck me as the perfect narrative game.
A perfect example of the game's wonky narrative is showcased in the very first spoken line of VO in the game:
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