Whether it's some in - game mechanic, the less than
perfect move controller tracking, or my own shaky hands, lining up a shot is a feat on its own.
Not exact matches
As unfriendly as it is for beginners and, well, anyone that isn't used to pressing every button and
moving the joystick on the
controller in every which way, that's just
perfect for a brand that is «as real as it gets».
For anyone who ever got sick of clicking their mouse button, this is the
perfect remedy, and
moving through the game's massive environments is so much nicer with a
controller.
The
move controller would be
perfect for this.
The
Move controllers and the guns are
perfect and work really well, but the tracking of my position didn't seem to work for me.
One thing that is good is you can zoom in with two levels using Triangle and Square and once you're zoomed in at least once, you can
move the
controller physically to fine - aim (with the motion controls)-- that's
perfect as it makes it so much better to aim.
Had it not been for the
perfect accuracy and ease of the PlayStation
Move controller, we might not have been able to enjoy for what it was: an excellent fishing game.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much
perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would
move Clementine around cover or exploring the environment as you search for supplies and people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4
controller.
I tried out both control schemes throughout the time I spent with Loading Human, and while neither option felt like a
perfect fit, I think I would recommend playing with the
Move controllers to someone interested in giving this a try.
We wanted to add a little more multiplayer fun to the Sly Collection and with the advent of the PlayStation
Move motion
controller we figured this was a
perfect opportunity.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much
perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would
move Lee around cover or exploring the environment and finding people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4
controller.
Could it also be that Killzone 3 will use the
Move controller for aiming and that ever so elusive
perfect grenade toss?
It makes for a
perfect analogy: Playing Sports Champions 2 with only one
Move controller is like fighting with one arm tied behind your back.
Two PlayStation
Move controllers in a vertical position make for
perfect ski poles.
As unfriendly as it is for beginners and, well, anyone that isn't used to pressing every button and
moving the joystick on the
controller in every which way, that's just
perfect for a brand that is «as real as it gets».
The tablet
controller is the
perfect gamepad; imagine
moving along rails while actually using the tablet to take actual photographs of these magnificent creatures in their natural habitat.