Instead of creating a systemic critique that displays why people are ok with not trying to reach the surface, (despite having
the perfect narrative elements in place to do so,) the game seems to take their silence and inaction as tacit admissions of guilt.
Each
element has been whittled down towards its most mercifully concise,
perfect form, leaving the
narrative fat to crackle on the cutting room floor like Howard's radiation - blasted hogs festering outside the bunker doors.