The developers implemented the mechanics similar to a fighting game, where you can cancel your normal attacks into a special attack when timed correctly and
perform different attacks based on where the analog stick is positioned.
[15] While an Eidolon is summoned, the player can trigger a feature called Gestalt Mode, in which the Eidolon transforms into a different form and
performs different attacks while the summoning character rides them.
Pushing the sticks forward or back when attacking will modify the attack yet again, and holding the shoulder buttons and the stick will
perform a different attack.
Performing different attacks is accomplished using both the square and triangle buttons while the L1 serves to block.
I played on a PC with an Xbox 360 controller, so jump was mapped to A, melee to X, dodge to B and magic to Y. Pressing up or down in addition to the button in question
performs a different attack, too.
Not exact matches
Each Turtle has distinct characteristics and abilities, and you can combine moves to
perform more than 30
different types of
attacks.
Unfortunately you are limited to what kind of
attacks you can
perform and you basically have five
different attacks that you can
perform that include a basic
attack, two rapier
attacks and two power
attacks.
Akiba's Beat's battle system is quite easy as all you do is mash a button to
attack while pushing in
different directions to
perform slightly altered slashes.
Dynasty Warriors 9 changes up combat by introducing the State Combo System, which allows players to
perform three
different attack styles — Trigger
Attacks, Flow
Attacks and Finish
Attacks — each dealing progressively more damage.
Both of these require a special kind of energy to use which can be gained in a few
different ways, but the primary method during combat is to
perform unbroken chains of moves and block
attacks, thus causing enemies to drop special orbs that you suck up.
By saving the life of previous characters you obtain additional lives per characters saved and are able to
perform each of the characters special
attacks you saved regardless of how many
different ones you saved.
Unlike more traditional Beat»Em Ups, 99Vidas features two
attack buttons - Punch (fast but weak) and Kick (slow but strong), which players can alternate to
perform different combos.
You can now direct the AI to go full
attack, be more balance and go on the defensive and when they are
performing these
different mindsets, they have clear changes in their decision making.
While a similar feature was shown in the two previous installments, it is slightly
different with One Piece Pirate Warriors 3 because with Kizuna Rush, players can summon additional characters alongside your main character to
perform a combination
attack.
Various Soldiers can be found
performing different tasks, from guarding the Castle itself, guarding Princess Zelda, or practicing
attacks against scarecrows.
Sound effects include walking, running and crouching on
different surfaces, jumping, climbing ladders, swimming, interacting with objects such as opening doors and crates and collecting items, firing weaponry at enemy soldiers,
performing stealthy melee
attacks on enemies, explosions and ambience such as machinery, creaking and the inner workings and maintenance of the U-Boat or weather conditions such as swirling winds when outdoors.
The game will introduce exhilarating new combat mechanics and allow players to
perform three
different attack styles, culminating in the creation of a thrilling and fluid experience unlike any previous entry in the franchise.
Unlike more traditional Beat»Em Ups, 99Vidas features two
attack buttons — Punch (fast but weak) and Kick (slow but strong), which players can alternate to
perform different combos.
Dynasty Warriors 9 changes up combat by introducing the State Combo System, which allows players to
perform three
different attack styles — Trigger
Attacks, Flow
Attacks and Finish
Attacks — each dealing progressively more damage.
In addition to
different weapon options, players have control over the type of melee
attacks they can
perform.
The additional development time will allow the great team at CyberConnect2 to improve animations such as creating
different damage animations for individual characters when they're
attacked by an opponent's secret technique (ultimate jutsu) as opposed to all characters
performing the same animation and polish boss fights and other elements.
Although you can only
perform 2 missions per day, there are 3
different types of missions with
Attack Missions, Defend Missions, and Search Missions.
Each character has a regular
attack, and several others activated by holding
different directions when tapping
attack — Up + Square generally acts as a launcher, whilst Down + Square
performs a slide
attack.
Characters are also able to
perform aerial
attacks, and slam
attacks by pressing
different combinations in the air.
Sure, there are
different types of Ravenii, for example, ones who have golden armour (just more locks to cut off in the end) and ones who use weapons like a club and
perform devastating sweeping
attacks.
This plays out much like the Dynasty Warriors series where you'll be executing multiple button presses in
different sequences to
perform combinations of
attacks.
As with previous installments,
performing different moves is as simple as pressing the
attack buttons in conjunction with
different directions on the control stick.
, and just because you can
perform all the
different attacks, doesn't mean you have the skills to chain
attacks together or penetrate the defence of the opponent.
The C button jumps, B
performs your current head's ability (Headdy's standard
attack is throwing his head in
different directions), and the A button removes one of the power - up heads.
Your party members can
perform different skills such as
Attack Skills to damage Digiheads, Guard Skills to decrease received damage, Support Skills to strengthen allies, Move Skills to move a character to attack or evade or Recovery Skills to heal party a
Attack Skills to damage Digiheads, Guard Skills to decrease received damage, Support Skills to strengthen allies, Move Skills to move a character to
attack or evade or Recovery Skills to heal party a
attack or evade or Recovery Skills to heal party allies.
Perform 100 +
different DBZ moves, including long range blast
attacks (Kamehameha, Spirit Bomb, Special Beam Cannon) and close range melee
attacks (Jab, Uppercut, Hook, Charge Ki, Guard, Kick)
You can
attack enemies which enters you into a battle scene where you can
perform different combos.
«Heart
Attack Mode «lets you show off your driving skills to the lady in the front seat by
performing different tricks and tasks, while «Time
Attack Mode «is self explanatory.
Gunstar Future Heroes uses a unique approach to run - and - gun - style gameplay with advanced versatile controls that have players
perform multiple melee
attacks and use three
different weapon types at any time.
Players are able to
perform over 100 +
different Dragon Ball Z moves like long - range energy
attacks from the Spirit Bomb to the Kamehameha and varied melee
attacks.
In fact, since Zwei: The Ilvard Insurrection allows for two
different control schemes (one button to
attack, one button to switch characters; or, one button to switch to Ragna and
perform a melee
attack, one button to switch to Alwen and
perform a magic
attack), we decided to mirror that functionality in Zwei: The Arges Adventure with protagonists Pokkle and Pipiro.
You'll need each stock to
perform the three
different V
attacks.
You'll also take an AI ally into battle with you (that you can
perform some pretty sweet co-op
attacks with), as well as two Servans — little helpers that you find out and about in dungeons that provide a variety of
different support techniques in combat.
Players can choose from a variety of
different interchangeable «Arms» in order to
perform special
attacks, and the game makes use of the Switch's two Joy - Con controllers in a similar way to the Wii Sports «boxing game on the original Wii.