Shinobi III features a dazzling array of moves for a game of its time: players can
perform double jumps, rain shuriken down upon their enemies, dash, wall jump, dive kick, hang down, and dice up their foes with various sword techniques.
The terrain, however, is invisible, so you need to feel your way by physically bumping into it,
performing a double jump or, well, dying.
Take my character, the Imp who is one of the smallest characters but is also extremely agile and can for example
perform a double jump, hover, and use two automatic imp blasters.
Sonic can also
perform a double jump to get a little extra height and scale some obstacles, as well as bounce downwards to quickly attack enemies.
While he's lost the traditional ability to spin dash, he can now
perform a double jump, as well as a multitude of power - ups gained by combining with the game's Wisps.
So if
you perform a double jump and realize there's an electric current where you're about to land, you're out of luck.
In these instances, the perspective will change into a 2D point of view where you'll have the ability to
perform a double jump.
The player can discover terrain by physically bumping into it, or by
performing a double jump.
Not exact matches
A variety of
jumps, like
double - leg and single - leg
jumps were
performed by the other group.
Plyometrics: Single To
Double Leg Box
Jumps: With this particular drill you can began the exercise in the same way as the standard box
jump mentioned above, however you can vary the intensity and difficulty of the drill by
performing the
jump off of one leg to land on the box.
At the same time, medicinal mushrooms can act to calm your body's over-reactive autoimmune response, essentially
performing double duty to ward off illness by giving your immunity a «
jump start» while also alleviating symptoms of such conditions as psoriasis, lupus and arthritis.
Specifically, a new mode featuring Funky Kong will be available as a new «beginner - friendly mode» where players can hover,
perform infinite rolls and underwater corkscrews,
double jump, and more to make the game more approachable for new players.
He can
double jump, hover,
perform infinite rolls and even
perform infinite underwater corkscrews!
Funky Kong can
double jump, hover,
perform infinite rolls and even
perform infinite underwater corkscrews.
Perform dashes,
double -
jumps, and mid-air dashes to avoid bullets and demoralize your opponent!
It's a chill new mode that allows you to play as Funky Kong, who's able to
double jump, hover,
perform infinite rolls and even
perform underwater corkscrews!
Funky Kong can
double jump, hover,
perform infinite rolls and even
perform infinite underwater corkscrews.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to
jump or
double tapping X quickly to
double jump; pressing O to build LEGO objects or interact with an object or holding O to
perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to
perform an attack or holding square to
perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to
perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Armed with a
jump - pack you're able to to essentially
double jump, as well as run along walls, allowing you to
perform amazing feats of parkour and opening up a whole new world of verticality and movement, one that we rarely see in first - person shooters.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to
perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to
perform a super ability; pressing X to
jump;
double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to
perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
As a Pilot, players can
perform moves like
double jumps, wall runs, ledge hanging, and the ability to climb.
All you have to do is hit a
jumping opponent, while you are
jumping, then
perform the Air
Double Special Move, using the strength one down from the button you did the first hit with.
A
double jump may be
performed by pressing
jump in mid air.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to
jump or
double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to
perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one of the turbo boost meter units is full;
double tapping square to be in the zone when all four units of the turbo meter are full; pressing triangle to fire weapons or towed objects at opponents or alternatively pressing triangle when no weapon is equipped to beep your car's horn; pressing downwards on the left analogue stick to enable your car's weapon to be fired backwards at a car behind you; holding O and changing the direction of the left analogue stick to drift; pressing X to
jump; pressing upwards on the right analogue stick to drive on two wheels; moving the right analogue stick to the left or right to side bash a car in that respective direction; pressing downwards on the right analogue stick to drive backwards; combining different directions on the right analogue stick to
perform a variety of air tricks; changing the direction on the left analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Funky Kong can
double jump, Hover,
perform Infinite rolls and even
perform Infinite underwater corkscrews.
Gameplay: Gallop and
double jump through different environments while solving puzzles and
performing fetch quests.
Power - ups include a
double -
jump, a dash that can be
performed midair, a turret, the ability to turn yourself into electric current, and a few more abilities that open new areas.
Use your skills to
perform wall
jumps or
double jumps.
Perform dashes,
double -
jumps, and mid-air dashes to avoid bullets and demoralise your opponent!
Players control the character with a third person view and have the ability to
perform some special actions such as a
double jump and a very useful dash, actions reminiscent of later Mega Man games.
In addition to kicking around barrels by aiming low with the feet like in Super
Double Dragon, the Lee brothers can
perform wall
jumps to get out of a tight spot.