Sentences with phrase «performing combat moves»

Much like certain fighting games, Dragon's Crown allows players to keep performing combat moves on their opponents for as long as they can keep their attack going, so while there is no traditional combo - system, players are allowed to improvise for as long as they can with a given character's moveset, and this is where Dragon's Crown's true value lies.
Sound effects include Talion performing combat moves, sprinting and jumping, Orcs attacking Talion and his allies, battles taking place in the distance, growls and attacks of beasts, flamelit lanterns, rain and swirling wind.
Many journalists liked the colorful visual style and over the top cartoon violence of the game, but found it a bit too repetitive or didn't like the usage of the right stick for performing combat moves.
Perform every combat move in the game (excluding combos that require Rank 3 Saber).

Not exact matches

It feels much more modern than its predecessors, and though it lacks the depth of the combat found in games like BlazBlue or Street Fighter IV, the inherent accessibility in the game made it easy to pick up and play, and I found myself diving into the game's training mode and performing advanced offensive moves with ease.
The combat is the unique aspect in Valkyria Revolution and it mixes the joy of a turn - based combat with the simplicity of performing attacks and special moves in real - time.
You also have the choice to perform a variety of special moves or use sub-weapons like a rifle or grenade in combat, however they are tied by the same mechanics so you can't spam them.
He was performing highly - skilled hand - to - hand combat moves that would make Daniel Craig and Matt Damon impressed.
The addition of a parry move adds a much - needed layer of depth to the combat, as does the ability to perform critical hits and the wide range of guns you can also wield.
As one would expect, players will be able to blind fire, peak out from behind cover, and even perform execution moves during combat.
You have to perform each move quickly if you don't want your enemies to sneak in an attack or two so the key to combat is fast thinking and effective strategizing.
Key to performing the most devastating, and tantalizing, moves in Platinum Games» Bayonetta will be your mastery of the game's surprisingly deep combat system, which you'll have plenty of time to familiarize yourself with between levels.
Both of these require a special kind of energy to use which can be gained in a few different ways, but the primary method during combat is to perform unbroken chains of moves and block attacks, thus causing enemies to drop special orbs that you suck up.
It does occasionally get a bit mad — I can't count how many times that I forgot which button combination performed which special move during combat — but it's a testament to great design that for the most part everything fits together neatly, although a new player might find themselves struggling to remember everything.
Combat is also turn - based, taking place on grids where you can command stacks of your creatures to move and attack the enemy's forces, while your hero can toss in spells and perform direct attacks, too.
Removing the lock - on function not only makes the combat slightly unwieldy since you can no longer control your attacks on a specific enemy but this also removes strafing which was an important way of keeping enemies in your line of sight at all times and also increased the amount of moves you could do since there were attacks you could only perform while locked on.
Combat and light puzzle solving are also present, though you could categorize the latter as an extension of the platforming since obstacles are overcome by moving objects or performing a series of actions.
Besides the base combat, there's Synergy Burst, you can activate this once your Synergy bar is filled to perform stronger attacks as well as a super move.
Nonetheless, combat is completely satisfying, with a assortment of counter moves, the ability to fire a pistol shot after a series of parries with your sword, and Chain - Kills that can be performed in fine cinematic fashion.
The combat in Ryse is extremely violent, bloody and gory which allows the player to perform a variety of devastating moves.
Skill - based combat — travel Horizontal and vertically, perform wall runs, and use your whip as a vault to perform devastating air assault, moving freely around a fully destructible environment
Overall I felt that the combat itself was fun, there really isn't much of a timing issue when it came to performing moves / combos as I believe that the game was very lenient about it.
Featuring one of the most intuitive and imaginative combat systems, Sleeping Dogs empowers players to perform an extensive set of martial arts moves, singlehandedly taking on numerous opponents.
Each ninja has the ability to perform a variety of combat manoeuvres; moves such as the running attack Rushing Boar, the Floating Butterfly for air - based combat, and the Skyward Dragon finisher.
I had one gripe with the game's combat system, however: while simple and fun to play, there were some moves you can perform which are basically unavoidable and can, therefore, «break» the game, with special emphasis on the «jump kick» technique.
When Jade is joined by Pey» j or another ally, she can get them to perform a special move — with Pey» j it is a ground slam — to aid her during combat.
Skill Moves remind me a lot of Mortal Combat in a way where learning the combinations and performing them quicker than your opponent is the recipe for success.
I'm also not sure why there's a multiplier for performing these acrobatic moves perfectly but not a multiplier for the combat system.
right down to the way the finishing moves were performed and the use of over the top and unrealistic combat.
All I can say is it seemed to control well enough when I did something intentional and that the general combat is NOT QTEs at all, it's just like any other beat - em - up and there are just optional QTE's during finishing moves that give you XP or something if you succeed, but if you fail nothing happens as graphically you perform the full sequence anyway.
The adrenaline power - up is intended to add a fresh layer of chaos to the combat, as affected characters are able to perform enhanced special moves.
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