When starting Fire Emblem Warriors, you have a choice between «Classic» mode, which says it features the telltale
permanent death mechanic from the mainline games, or the more forgiving «Casual» mode, where characters don't leave the game forever after dying in battle, just like the option from the more recent 3DS Fire Emblem games.
When starting Fire Emblem Warriors, you have a choice between «Classic» mode, which says it features the telltale
permanent death mechanic from the mainline games, or the more forgiving «Casual» mode, where characters don't leave the game forever after dying in battle, just like the option from the more recent 3DS Fire Emblem games.
Yes, Darkest Dungeon works on the basis of
the permanent death mechanic where you are free to recruit heroes for taking them along into dungeons, however if they die, that's it for them.
At this point,
the permanent death mechanics of Hellblade need to be discussed.
Not exact matches
It's an interesting
mechanic that manages to cheat
death a good portion of the time, and it casts the roguelike features in a new light, because
death isn't necessarily
permanent.
Rogue - like games rely upon this concept of
permanent death and starting the game over from scratch every single time and has become wildly popular and on the flipside XCOM, Fire Emblem, Darkest Dungeon and Jagged Alliance all rely upon the
mechanic of putting the player personally responsible for the lives of their units.