Stranger of Sword City launched on Playstation Vita in late April (It was also supposed to release on Xbox One as it did in the US, strangely enough, but no such luck for Australians), a first -
person dungeon crawling game with punishingly difficult moments and beautiful sprite - based artwork.
Not exact matches
If you have any questions just ask I'm a hardcore
gamer I play almost any kind of
game bit my favorites are
dungeon crawlers, RPGs and First
Person Shooters
Apr 28, 2005 Also For Linux, Windows Combined View Genre Role - Playing (RPG) Perspective Top - Down Theme Horror, Sci - Fi / Futuristic, Turn - based Description This
game is a mix between two classic
games: Rogue, the text - only
dungeon crawl role - playing
game that has spawned a whole genre of
games, and DOOM, one of the breakthrough
games for 1st -
person shooter genre.
A combination of old - school, first -
person dungeon crawler gameplay and updated visuals, this indie
game certainly has what it takes to offer fans of this classic genre with a new adventure.
This entry in the franchise brings a lot of firsts to the series, with the biggest departure being the fact that it is no longer a third
person survival - horror
game but more of a
dungeon crawler with a heavy multiplayer focus.
Discover more first -
person dungeon crawlers, Wii U / 3DS cross-buy
games, and
games with female protagonists.
Unlike it's other
game Lost Dimension, this is a
dungeon crawler as opposed to a third
person strategy RPG.
Strange Journey Redux is a first
person dungeon crawler, similar to
games like Etrian Odyssey, which are known for giving you a wealth of
dungeon navigation tools.
Discover more first -
person dungeon crawlers,
games developed by Compile Heart, and
games with PlayStation TV support.
Discover more first -
person dungeon crawlers,
games developed by Compile Heart,
games with PlayStation TV support, and
games with female protagonists.
Discover more first -
person dungeon crawlers,
games published by NIS America, and
games with PlayStation TV support.
The first -
person perspective in
dungeon -
crawling was always one of my least favorite aspects of the
game, but on the bright side, the graphics of the
dungeons have definitely been improved.
The music will also be replaced with retro bleeps and bloops that, as Atlus says, «The
game is, for all intents and purposes, a love letter to those classic first -
person dungeon crawlers of old: TITLE OMITTED FOR LEGAL REASONS, TITLE OMITTED FOR LEGAL REASONS, and TITLE OMITTED FOR LEGAL REASONS.»
Certain Affinity's new
dungeon crawling game Crimson Alliance was released onto Xbox Live Marketplace today amid confusion and claims that Microsoft priced the
game wrong, as
people who went...
Still the presentation and RPG elements spice up the action nicely and when combined with the above average visual polish makes for a
game that should appeal to those looking for a classic first -
person dungeon crawler.
FIGHT KNIGHT is a wonderful mix of a first
person dungeon crawler and a high - speed action
game, where you constantly fight enemies with no weapons at all aside from your awesome fists.
It is one of those
game you just have to play, and is always mentioned when
people discuss
dungeon -
crawling Diablo - like
games.
In the vein of other old school
dungeon crawlers, a lot of the
game is played in first
person mode or through a series of menus.
Stranger of Sword City is a first
person dungeon crawler RPG, with
game play somewhat similar to the Etrian Odyssey
games but without the map drawing.
Lost Dimension is
game that will likely surprise some
people who go into it expecting a simplistic third -
person dungeon -
crawling strategy RPG.
The
game is a first -
person dungeon crawler, similar to Eye of the Beholder or the underground sections of the original Phantasy Star, with occasional shooting gallery - style action segments tossed in for good measure.
FIGHT KNIGHT is a mix between a first
person dungeon crawler and a high speed action
game.
Etrian Odyssey Untold: The Millennium Girl is a fresh and reimagined version of the first Etrian Odyssey
game for Nintendo DS, with a series - first story mode, complete with new cinematics from animation studio Madhouse, more than 3,000 lines of recorded dialogue, and plenty of challenges for fans of first -
person dungeon -
crawling RPGs.
2009's Borderlands is a perfect example of the latter, as it took two beloved genres, the
dungeon -
crawling RPG and the First -
Person Shooter, and mixed them together to produce one of the best
games of that year.
While first -
person dungeon crawlers weren't anything new at the time, Eye of the Beholder does a great job streamlining the
game mechanics found in the genre and offers a more real - time experience rather than turn - based.
Now Stranger of Sword City is a first
person dungeon -
crawling RPG (a subgenre that in some circles is simply shortened to DRPG), and Q2 of 2016 featured another such
game — a Playstation Vita exclusive to boot.
Taking a hint from the 1987/88 surprise hit
Dungeon Master, Eye of the Beholder is a pure
dungeon crawling experience that handles exploration and combat seamlessly through a first -
person perspective, much unlike other SSI AD&D
games from the famous Goldbox series, such as Pool of Radiance or Hillsfar.
Although platformers, shmups, and beat «em ups may have dominated the
game industry during the 1980's, the decade also witnessed the rise of another enduring genre: the first -
person dungeon crawl.
Drinkbox's latest
game takes the form of an old - school, first -
person dungeon crawler, albeit with funky graphics and a strong emphasis on touch gameplay.
Case in point: the first -
person dungeon crawler, a type of
game which rose to prominence during the «80s with the...
Stranger of Sword City is a first -
person dungeon crawler where survival is the name of the
game.
There are still solutions to this; you could have a turn - based first -
person dungeon crawler nonetheless, a
game like Legend of Grimrock or Etrian Odyssey, as there is certainly a healthy market.
Although Waxworks features classic point - and - click adventure gameplay, the
game has the look of a first -
person dungeon crawler.
The first -
person perspective in
dungeon -
crawling was always one of my least favorite aspects of the
game, but on the bright side, the graphics of the
dungeons have definitely been improved.
If you're into
dungeon crawlers and not the kind of
person who needs
games to be serious at all times, Conception II will be a nice immersive experience.
My less - than - favorite parts still remain like the awkward first -
person dungeon crawling and the occasional graphical hiccup; overall, though, I would say the improvements are welcome, and I look forward to seeing what else the
game has to offer.
Originally released for the Sega Saturn and later the Playstation, this classic first -
person dungeon crawler will be getting not only a fresh translation for English - speaking fans, the
game will also be including a variety of new features such as the 3DS's bottom screen functioning as a map to help with navigating the
game's maze - like
dungeons, and an entirely new
dungeon featuring Raidou Kuzunoha, the star of the previous Devil Summoner
games.
It is a handheld title, and returns to the first -
person,
dungeon crawling hook of the original
games.
This entry in the franchise brings a lot of firsts to the series, with the biggest departure being the fact that it is no longer a third
person survival - horror
game but more of a
dungeon crawler with a heavy multiplayer focus.
I've played my fair share of first -
person dungeon crawlers, so grinding doesn't bother me at all - this is a staple in RPGs in general for me and considering I've been playing them most of my life, I have no problem with this - but having this level of punishment only because I haven't been able to save - a system that doesn't necessarily have to do anything with my inability to fight or lack of power in my characters - gives this sense of «see how far you can go and start over again if you die» like old arcade
games would do.